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server.py
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server.py
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from __future__ import annotations
from typing import TYPE_CHECKING, Optional
from PySide2.QtCore import Slot, Signal
from PySide2.QtNetwork import QTcpServer, QTcpSocket, QHostAddress
from .logger import get_logger
from .received_data import ReceivedData
if TYPE_CHECKING:
from .editor_controller import EditorController
LOGGER = get_logger()
class NssServer(QTcpServer):
"""NukeServerSocket server.
This class is responsible for receiving data from the client, and sending the output back.
Signals:
on_data_received (): Signal emitted when data is received from the client.
"""
on_data_received = Signal()
def __init__(self, editor: EditorController, parent=None):
super().__init__(parent)
self._editor = editor
self._socket: Optional[QTcpSocket] = None
self.newConnection.connect(self._on_new_connection)
self.acceptError.connect(lambda err: LOGGER.error('Server error: %s', self.errorString()))
@Slot()
def _on_socket_ready(self):
LOGGER.info('Received data from client.')
LOGGER.debug('Socket ready.')
if not self._socket:
LOGGER.error('Socket is not set.')
raise RuntimeError('Socket is not set.')
# parse the incoming data
data = ReceivedData(self._socket.readAll().data())
output = self._editor.run(data)
self.on_data_received.emit()
LOGGER.info('Writing output to back socket...')
self._socket.write(output.encode('utf-8'))
LOGGER.debug('Output: %s', output.replace('\n', '\\n'))
self._socket.close()
LOGGER.debug('Socket closed.')
def _on_new_connection(self) -> None:
LOGGER.debug('New connection.')
while self.hasPendingConnections():
LOGGER.debug('Pending connection.')
self._socket = self.nextPendingConnection()
self._socket.error.connect(lambda err: LOGGER.error('Socket error: %s', err))
LOGGER.debug('Socket connected.')
self._socket.readyRead.connect(self._on_socket_ready)
def try_connect(self, port: int) -> bool:
LOGGER.debug('Trying to connect to port %s...', port)
return self.listen(QHostAddress.Any, port)