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5.3 ALSRefactored could not be compiled. #459

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millionart opened this issue Mar 10, 2024 · 1 comment
Closed

5.3 ALSRefactored could not be compiled. #459

millionart opened this issue Mar 10, 2024 · 1 comment

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@millionart
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Automation Tool Path: "D:\Epic\Epic Games\UE_5.3\Engine\Build\BatchFiles\RunUAT.bat"

Running AutomationTool...
Using bundled DotNet SDK version: 6.0.302
Starting AutomationTool...
Parsing command line: BuildPlugin -Plugin=D:\Users\username\Git\ALSRefactored\Plugins\ALS-Refactored\ALS.uplugin -Package=D:\Users\username\Git\ALSRefactored\Plugins\ALS-Refactored\Build -Rocket -TargetPlatforms=Win64
Initializing script modules...
Total script module initialization time: 0.19 s.
Executing commands...
Copying 913 file(s) using max 64 thread(s)
Reading plugin from D:\Users\username\Git\ALSRefactored\Plugins\ALS-Refactored\Build\HostProject\Plugins\ALS\ALS.uplugin...
Building plugin for host platforms: Win64
Running: D:\Epic\Epic Games\UE_5.3\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe "D:\Epic\Epic Games\UE_5.3\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" UnrealEditor Win64 Development -Project="D:\Users\username\Git\ALSRefactored\Plugins\ALS-Refactored\Build\HostProject\HostProject.uproject" -plugin="D:\Users\username\Git\ALSRefactored\Plugins\ALS-Refactored\Build\HostProject\Plugins\ALS\ALS.uplugin" -noubtmakefiles -manifest="D:\Users\username\Git\ALSRefactored\Plugins\ALS-Refactored\Build\HostProject\Saved\Manifest-UnrealEditor-Win64-Development.xml" -nohotreload -log="C:\Users\username\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Epic+Epic+Games+UE_5.3\UBT-UnrealEditor-Win64-Development.txt"
Log file: C:\Users\username\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Epic+Epic+Games+UE_5.3\UBT-UnrealEditor-Win64-Development.txt
HostProject.uproject is has no code, but is being treated as a code-based project because: PythonScriptPlugin plugin is disabled. Creating temporary .Target.cs files.
Parsing headers for UnrealEditor
Running Internal UnrealHeaderTool D:\Users\username\Git\ALSRefactored\Plugins\ALS-Refactored\Build\HostProject\HostProject.uproject D:\Users\username\Git\ALSRefactored\Plugins\ALS-Refactored\Build\HostProject\Intermediate\Build\Win64\UnrealEditor\Development\UnrealEditor.uhtmanifest -WarningsAsErrors -installed
Total of 142 written
Reflection code generated for UnrealEditor in 1.1749218 seconds
Writing manifest to D:\Users\username\Git\ALSRefactored\Plugins\ALS-Refactored\Build\HostProject\Saved\Manifest-UnrealEditor-Win64-Development.xml
Building UnrealEditor...
Using Visual Studio 2022 14.39.33521 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.39.33519) and Windows 10.0.22621.0 SDK (C:\Program Files (x86)\Windows Kits\10).
Determining max actions to execute in parallel (12 physical cores, 24 logical cores)
Executing up to 12 processes, one per physical core
Requested 1.5 GB memory per action, 7.02 GB available: limiting max parallel actions to 4
------ Building 20 action(s) started ------
[1/20] Resource Default.rc2
[2/20] Resource Default.rc2
[3/20] Resource Default.rc2
[4/20] Resource Default.rc2
[5/20] Compile [x64] SharedPCH.UnrealEd.Cpp20.cpp
D:\Epic\Epic Games\UE_5.3\Engine\Source\predefined C++ types (compiler internal)(420): error C2248: “FHazardPointerCollection::FHazardRecord::FHazardRecord”: 无法访问 private 成员(在“FHazardPointerCollection::FHazardRecord”类中声明)
D:\Epic\Epic Games\UE_5.3\Engine\Source\Runtime\Core\Public\Experimental\Containers\HazardPointer.h(86): note: 参见“FHazardPointerCollection::FHazardRecord::FHazardRecord”的声明
D:\Epic\Epic Games\UE_5.3\Engine\Source\Runtime\Core\Public\Experimental\Containers\HazardPointer.h(77): note: 参见“FHazardPointerCollection::FHazardRecord”的声明
D:\Epic\Epic Games\UE_5.3\Engine\Source\predefined C++ types (compiler internal)(420): note: 模板实例化上下文(最早的实例化上下文)为
D:\Epic\Epic Games\UE_5.3\Engine\Source\Runtime\Core\Public\Experimental\Containers\HazardPointer.h(133): note: 查看对正在编译的函数 模板 实例化“void __builtin_array_init_helperFHazardPointerCollection::FHazardRecord(_T *,size_t) noexcept()”的引用
with
[
_T=FHazardPointerCollection::FHazardRecord
]
Total time in Parallel executor: 17.01 seconds
Total execution time: 30.68 seconds
Took 30.81s to run dotnet.exe, ExitCode=6
UnrealBuildTool failed. See log for more details. (C:\Users\username\AppData\Roaming\Unreal Engine\AutomationTool\Logs\D+Epic+Epic+Games+UE_5.3\UBT-UnrealEditor-Win64-Development.txt)
AutomationTool executed for 0h 0m 32s
AutomationTool exiting with ExitCode=6 (6)
BUILD FAILED

@ameaninglessname
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It's not related to ALS-Refactored, please refer to:
https://forums.unrealengine.com/t/hi-i-keep-having-this-error-while-live-coding-and-i-have-no-idea-what-is-the-issue-here-did-anyone-face-such-a-problem/1425277/18

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