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Use a better way to detect whether the player is grounded or not, either the CharacterController component will supply that when we implement #5 or we will need to use some kind of GameObject sphere at the player's feet to detect if the player is touching the ground.
The text was updated successfully, but these errors were encountered:
sjalkote
changed the title
Fix jumping mechanics (Current jump collision check is flawed)
🐛 Fix isGrounded check (Current jump check is flawed)
May 25, 2023
Use a better way to detect whether the player is grounded or not, either the
CharacterController
component will supply that when we implement #5 or we will need to use some kind ofGameObject
sphere at the player's feet to detect if the player is touching the ground.The text was updated successfully, but these errors were encountered: