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🐛 Fix isGrounded check (Current jump check is flawed) #6

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Tracked by #5
sjalkote opened this issue May 25, 2023 · 0 comments
Closed
Tracked by #5

🐛 Fix isGrounded check (Current jump check is flawed) #6

sjalkote opened this issue May 25, 2023 · 0 comments
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sjalkote commented May 25, 2023

Use a better way to detect whether the player is grounded or not, either the CharacterController component will supply that when we implement #5 or we will need to use some kind of GameObject sphere at the player's feet to detect if the player is touching the ground.

@sjalkote sjalkote self-assigned this May 25, 2023
@sjalkote sjalkote added the bug Something isn't working label May 25, 2023
@sjalkote sjalkote changed the title Fix jumping mechanics (Current jump collision check is flawed) 🐛 Fix isGrounded check (Current jump check is flawed) May 25, 2023
@Fripe070 Fripe070 closed this as completed Jun 4, 2023
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