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mbtilesgenerator_sqlite3.go
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mbtilesgenerator_sqlite3.go
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package maptiles
import (
"database/sql"
"fmt"
_ "github.com/mattn/go-sqlite3"
)
// TileDbSqlite3 struct for SQLite3 MBTile database.
// MBTiles 1.2-compatible Tile Db with multi-layer support.
// Was named Mbtiles before, hence the use of *m in methods.
type TileDbSqlite3 struct {
db *sql.DB
requestChan chan TileFetchRequest
insertChan chan TileFetchResult
layerIds map[string]int
qc chan bool
}
// NewTileDbSqlite creates TileDbSqlite3 struct.
// Creates database tables and initializes tile request channels.
func NewTileDbSqlite(path string) *TileDbSqlite3 {
m := TileDbSqlite3{}
var err error
m.db, err = sql.Open("sqlite3", path)
if err != nil {
Ligneous.Error("Error opening db", err.Error())
return nil
}
queries := []string{
"PRAGMA journal_mode = OFF",
"CREATE TABLE IF NOT EXISTS layers(layer_name TEXT PRIMARY KEY NOT NULL)",
"CREATE TABLE IF NOT EXISTS metadata (name TEXT NOT NULL, value TEXT NOT NULL, layer_name TEXT NOT NULL)",
"CREATE TABLE IF NOT EXISTS tiles (layer_id INTEGER, zoom_level INTEGER, tile_column INTEGER, tile_row INTEGER, tile_data blob, PRIMARY KEY (layer_id, zoom_level, tile_column, tile_row))",
}
for _, query := range queries {
_, err = m.db.Exec(query)
if err != nil {
Ligneous.Error("Error setting up db", err.Error())
Ligneous.Debug(query, "\n")
return nil
}
}
m.readLayers()
m.insertChan = make(chan TileFetchResult)
m.requestChan = make(chan TileFetchRequest)
go m.Run()
return &m
}
// readLayers reads through tile layers table and sets up
// lookup table for layer names and indexes.
func (self *TileDbSqlite3) readLayers() {
self.layerIds = make(map[string]int)
rows, err := self.db.Query("SELECT rowid, layer_name FROM layers")
if err != nil {
Ligneous.Error("Error fetching layer definitions", err.Error())
}
var s string
var i int
for rows.Next() {
if err := rows.Scan(&i, &s); err != nil {
Ligneous.Error(err)
}
self.layerIds[s] = i
}
if err := rows.Err(); err != nil {
Ligneous.Error(err)
}
}
// ensureLayer checks if tile layer is in lookup table.
func (self *TileDbSqlite3) ensureLayer(layer string) {
if _, ok := self.layerIds[layer]; !ok {
if _, err := self.db.Exec("INSERT OR IGNORE INTO layers(layer_name) VALUES(?)", layer); err != nil {
Ligneous.Error(err)
}
self.readLayers()
}
}
// Close tile request channels.
func (self *TileDbSqlite3) Close() {
close(self.insertChan)
close(self.requestChan)
if self.qc != nil {
<-self.qc // block until channel qc is closed (meaning Run() is finished)
}
if err := self.db.Close(); err != nil {
Ligneous.Error(err)
}
}
// InsertQueue gets tile insert channel.
func (self TileDbSqlite3) InsertQueue() chan<- TileFetchResult {
return self.insertChan
}
// RequestQueue gets tile request channel.
func (self TileDbSqlite3) RequestQueue() chan<- TileFetchRequest {
return self.requestChan
}
// Run runs tile generation.
// Best executed in a dedicated go routine.
func (self *TileDbSqlite3) Run() {
self.qc = make(chan bool)
for {
select {
case r := <-self.requestChan:
self.fetch(r)
case i := <-self.insertChan:
self.insert(i)
}
}
self.qc <- true
}
// insert tile request into database table.
func (self *TileDbSqlite3) insert(i TileFetchResult) {
i.Coord.setTMS(true)
x, y, zoom, l := i.Coord.X, i.Coord.Y, i.Coord.Zoom, i.Coord.Layer
queryString := "SELECT tile_data FROM tiles WHERE layer_id=? AND zoom_level=? AND tile_column=? AND tile_row=?"
row := self.db.QueryRow(queryString, self.layerIds[l], zoom, x, y)
var dummy uint64
err := row.Scan(&dummy)
switch {
case err == sql.ErrNoRows:
queryString = "UPDATE tiles SET tile_data=? WHERE layer_id=? AND zoom_level=? AND tile_column=? AND tile_row=?"
if _, err = self.db.Exec(queryString, i.BlobPNG, self.layerIds[l], zoom, x, y); err != nil {
Ligneous.Error("error during insert", err)
return
}
Ligneous.Trace(fmt.Sprintf("INSERT BLOB %v %v %v %v", l, zoom, x, y))
case err != nil:
Ligneous.Error(err)
return
default:
Ligneous.Trace(fmt.Sprintf("INSERT BLOB %v %v %v %v", l, zoom, x, y))
}
self.ensureLayer(l)
queryString = "REPLACE INTO tiles VALUES(?, ?, ?, ?, ?)"
if _, err = self.db.Exec(queryString, self.layerIds[l], zoom, x, y, i.BlobPNG); err != nil {
Ligneous.Error(err)
}
}
// fetch gets cached tile from database.
func (self *TileDbSqlite3) fetch(r TileFetchRequest) {
r.Coord.setTMS(true)
zoom, x, y, l := r.Coord.Zoom, r.Coord.X, r.Coord.Y, r.Coord.Layer
result := TileFetchResult{r.Coord, nil}
queryString := `
SELECT tile_data
FROM tiles
WHERE zoom_level=?
AND tile_column=?
AND tile_row=?
AND layer_id=?
`
var blob []byte
row := self.db.QueryRow(queryString, zoom, x, y, self.layerIds[l])
err := row.Scan(&blob)
switch {
case err == sql.ErrNoRows:
result.BlobPNG = nil
case err != nil:
Ligneous.Error(err)
default:
result.BlobPNG = blob
Ligneous.Trace(fmt.Sprintf("REUSE BLOB %v %v %v %v", l, zoom, x, y))
}
r.OutChan <- result
}
// AddLayerMetadata adds metadata t0 metadata table
func (self *TileDbSqlite3) AddLayerMetadata(lyr string, stylesheet string) {
check_query := "SELECT EXISTS(SELECT * FROM metadata WHERE name='name' AND layer_name='" + lyr + "')"
insert_queries := []string{
"INSERT INTO metadata(name, value, layer_name) VALUES('name', '" + lyr + "', '" + lyr + "')",
"INSERT INTO metadata(name, value, layer_name) VALUES('source', '" + stylesheet + "', '" + lyr + "')",
"INSERT INTO metadata(name, value, layer_name) VALUES('type', 'overlay', '" + lyr + "')",
"INSERT INTO metadata(name,value,layer_name) VALUES('version', '1', '" + lyr + "')",
"INSERT INTO metadata(name,value,layer_name) VALUES('description', 'Compatible with MBTiles spec 1.2.', '" + lyr + "')",
"INSERT INTO metadata(name,value,layer_name) VALUES('format', 'png', '" + lyr + "')",
"INSERT INTO metadata(name,value,layer_name) VALUES('bounds', '-180.0,-85,180,85', '" + lyr + "')",
"INSERT INTO metadata(name,value,layer_name) VALUES('attribution', 'sjsafranek', '" + lyr + "')",
}
if !self.rowExists(check_query) {
Ligneous.Info("Adding metadata for ", lyr)
for _, query := range insert_queries {
_, err := self.db.Exec(query)
if err != nil {
Ligneous.Error("Error adding metadata to db", err.Error())
Ligneous.Debug(query, "\n")
}
}
self.ensureLayer(lyr)
}
}
// rowExists checks if row exists in table
func (self *TileDbSqlite3) rowExists(query string) bool {
var exists bool
err := self.db.QueryRow(query).Scan(&exists)
if nil != err {
Ligneous.Error(err)
}
return exists
}
// MetaDataHandler gets metadata from database.
func (self *TileDbSqlite3) MetaDataHandler(lyr string) (map[string]string, error) {
metadata := make(map[string]string)
rows, err := self.db.Query("SELECT name, value FROM metadata WHERE layer_name=?", lyr)
if nil != err {
Ligneous.Error(err)
return metadata, err
}
for rows.Next() {
var name string
var value string
rows.Scan(&name, &value)
metadata[name] = value
}
return metadata, nil
}
// GetTileLayers get metadata for all tilelayers.
func (self *TileDbSqlite3) GetTileLayers() (map[string]map[string]string, error) {
layers := make(map[string]map[string]string)
rows, err := self.db.Query("SELECT layer_name FROM layers")
if nil != err {
Ligneous.Error(err)
return layers, err
}
for rows.Next() {
var layer_name string
rows.Scan(&layer_name)
metadata, err := self.MetaDataHandler(layer_name)
if nil != err {
Ligneous.Error(err)
return layers, err
}
layers[layer_name] = metadata
}
return layers, nil
}