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InnateSkill.csproj
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InnateSkill.csproj
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.1</TargetFramework>
<Nullable>enable</Nullable>
</PropertyGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>..\..\..\..\..\Installed\BepInEx_x64_5.4.22.0\BepInEx\core\0Harmony.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>F:\SteamLibrary\steamapps\common\ROUNDS\Rounds_Data\Managed\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="BepInEx">
<HintPath>..\..\..\..\..\Installed\BepInEx_x64_5.4.22.0\BepInEx\core\BepInEx.dll</HintPath>
</Reference>
<Reference Include="CardChoiceSpawnUniqueCardPatch">
<HintPath>..\..\..\AppData\Roaming\Thunderstore Mod Manager\DataFolder\ROUNDS\profiles\dev\BepInEx\plugins\Pykess-CardChoiceSpawnUniqueCardPatch\CardChoiceSpawnUniqueCardPatch.dll</HintPath>
</Reference>
<Reference Include="ModdingUtils">
<HintPath>..\..\..\AppData\Roaming\Thunderstore Mod Manager\DataFolder\ROUNDS\profiles\dev\BepInEx\plugins\Pykess-ModdingUtils\ModdingUtils.dll</HintPath>
</Reference>
<Reference Include="Photon3Unity3D">
<HintPath>F:\SteamLibrary\steamapps\common\ROUNDS\Rounds_Data\Managed\Photon3Unity3D.dll</HintPath>
</Reference>
<Reference Include="PhotonRealtime">
<HintPath>F:\SteamLibrary\steamapps\common\ROUNDS\Rounds_Data\Managed\PhotonRealtime.dll</HintPath>
</Reference>
<Reference Include="PhotonUnityNetworking">
<HintPath>F:\SteamLibrary\steamapps\common\ROUNDS\Rounds_Data\Managed\PhotonUnityNetworking.dll</HintPath>
</Reference>
<Reference Include="PhotonUnityNetworking.Utilities">
<HintPath>F:\SteamLibrary\steamapps\common\ROUNDS\Rounds_Data\Managed\PhotonUnityNetworking.Utilities.dll</HintPath>
</Reference>
<Reference Include="PhotonWebSocket">
<HintPath>F:\SteamLibrary\steamapps\common\ROUNDS\Rounds_Data\Managed\PhotonWebSocket.dll</HintPath>
</Reference>
<Reference Include="UnboundLib">
<HintPath>..\..\..\AppData\Roaming\Thunderstore Mod Manager\DataFolder\ROUNDS\profiles\dev\BepInEx\plugins\willis81808-UnboundLib\UnboundLib.dll</HintPath>
</Reference>
<Reference Include="Unity.TextMeshPro">
<HintPath>F:\SteamLibrary\steamapps\common\ROUNDS\Rounds_Data\Managed\Unity.TextMeshPro.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>F:\SteamLibrary\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AssetBundleModule">
<HintPath>F:\SteamLibrary\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.AssetBundleModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>F:\SteamLibrary\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.Networking">
<HintPath>F:\SteamLibrary\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.Networking.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>F:\SteamLibrary\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIElementsModule">
<HintPath>F:\SteamLibrary\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.UIElementsModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>F:\SteamLibrary\steamapps\common\ROUNDS\Rounds_Data\Managed\UnityEngine.UIModule.dll</HintPath>
</Reference>
</ItemGroup>
</Project>