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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="OpenBattlesim"
config/description="3D, open-source warfare simulator with an emphasis on personalization and modularity."
config/version="0.0.1"
run/main_scene="res://ui/welcome_screen.tscn"
config/features=PackedStringArray("4.3", "Forward Plus")
boot_splash/bg_color=Color(0.0196078, 0.0196078, 0.0901961, 1)
boot_splash/image="res://data/splash/splash_screen.png"
config/icon="res://data/icon/icon_32x32.png"
[display]
window/size/viewport_width=1280
window/size/viewport_height=720
[editor]
version_control/plugin_name="GitPlugin"
version_control/autoload_on_startup=true
[gui]
theme/custom="res://data/theme/Classic95.tres"
[rendering]
textures/canvas_textures/default_texture_filter=2