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bet.py
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bet.py
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from crapssim.dice import Dice
class Bet(object):
"""
A generic bet for the craps table
Parameters
----------
bet_amount : float
Wagered amount for the bet
Attributes
----------
name : string
Name for the bet
subname : string
Subname, usually denotes number for a come/don't come bet
winning_numbers : list
Numbers to roll for this bet to win
losing_numbers : list
Numbers to roll that cause this bet to lose
payoutratio : float
Ratio that bet pays out on a win
"""
name = None
subname = ""
winning_numbers = []
losing_numbers = []
payoutratio = float(1)
# TODO: add whether bet can be removed
def __init__(self, bet_amount):
self.bet_amount = float(bet_amount)
# def __eq__(self, other):
# return self.name == other.name
def _update_bet(self, table_object, dice_object: Dice):
status = None
win_amount = 0
if dice_object.total in self.winning_numbers:
status = "win"
win_amount = self.payoutratio * self.bet_amount
elif dice_object.total in self.losing_numbers:
status = "lose"
return status, win_amount
"""
Passline and Come bets
"""
class PassLine(Bet):
# TODO: make this require that table_object.point = "Off",
# probably better in the player module
def __init__(self, bet_amount):
self.name = "PassLine"
self.winning_numbers = [7, 11]
self.losing_numbers = [2, 3, 12]
self.payoutratio = 1.0
self.prepoint = True
super().__init__(bet_amount)
def _update_bet(self, table_object, dice_object):
status = None
win_amount = 0
if dice_object.total in self.winning_numbers:
status = "win"
win_amount = self.payoutratio * self.bet_amount
elif dice_object.total in self.losing_numbers:
status = "lose"
elif self.prepoint:
self.winning_numbers = [dice_object.total]
self.losing_numbers = [7]
self.prepoint = False
return status, win_amount
class Come(PassLine):
def __init__(self, bet_amount):
super().__init__(bet_amount)
self.name = "Come"
def _update_bet(self, table_object, dice_object):
status, win_amount = super()._update_bet(table_object, dice_object)
if not self.prepoint and self.subname == "":
self.subname = "".join(str(e) for e in self.winning_numbers)
return status, win_amount
"""
Passline/Come bet odds
"""
class Odds(Bet):
def __init__(self, bet_amount, bet_object):
super().__init__(bet_amount)
self.name = "Odds"
self.subname = "".join(str(e) for e in bet_object.winning_numbers)
self.winning_numbers = bet_object.winning_numbers
self.losing_numbers = bet_object.losing_numbers
if self.winning_numbers == [4] or self.winning_numbers == [10]:
self.payoutratio = 2 / 1
elif self.winning_numbers == [5] or self.winning_numbers == [9]:
self.payoutratio = 3 / 2
elif self.winning_numbers == [6] or self.winning_numbers == [8]:
self.payoutratio = 6 / 5
"""
Place Bets on 4,5,6,8,9,10
"""
class Place(Bet):
def _update_bet(self, table_object, dice_object):
# place bets are inactive when point is "Off"
if table_object.point == "On":
return super()._update_bet(table_object, dice_object)
else:
return None, 0
class Place4(Place):
def __init__(self, bet_amount):
self.name = "Place4"
self.winning_numbers = [4]
self.losing_numbers = [7]
self.payoutratio = 9 / 5
super().__init__(bet_amount)
class Place5(Place):
def __init__(self, bet_amount):
self.name = "Place5"
self.winning_numbers = [5]
self.losing_numbers = [7]
self.payoutratio = 7 / 5
super().__init__(bet_amount)
class Place6(Place):
def __init__(self, bet_amount):
self.name = "Place6"
self.winning_numbers = [6]
self.losing_numbers = [7]
self.payoutratio = 7 / 6
super().__init__(bet_amount)
class Place8(Place):
def __init__(self, bet_amount):
self.name = "Place8"
self.winning_numbers = [8]
self.losing_numbers = [7]
self.payoutratio = 7 / 6
super().__init__(bet_amount)
class Place9(Place):
def __init__(self, bet_amount):
self.name = "Place9"
self.winning_numbers = [9]
self.losing_numbers = [7]
self.payoutratio = 7 / 5
super().__init__(bet_amount)
class Place10(Place):
def __init__(self, bet_amount):
self.name = "Place10"
self.winning_numbers = [10]
self.losing_numbers = [7]
self.payoutratio = 9 / 5
super().__init__(bet_amount)
"""
Field bet
"""
class Field(Bet):
"""
Parameters
----------
double : list
Set of numbers that pay double on the field bet (default = [2,12])
triple : list
Set of numbers that pay triple on the field bet (default = [])
"""
def __init__(self, bet_amount, double=[2, 12], triple=[]):
self.name = "Field"
self.double_winning_numbers = double
self.triple_winning_numbers = triple
self.winning_numbers = [2, 3, 4, 9, 10, 11, 12]
self.losing_numbers = [5, 6, 7, 8]
super().__init__(bet_amount)
def _update_bet(self, table_object, dice_object):
status = None
win_amount = 0
if dice_object.total in self.triple_winning_numbers:
status = "win"
win_amount = 3 * self.bet_amount
elif dice_object.total in self.double_winning_numbers:
status = "win"
win_amount = 2 * self.bet_amount
elif dice_object.total in self.winning_numbers:
status = "win"
win_amount = 1 * self.bet_amount
elif dice_object.total in self.losing_numbers:
status = "lose"
return status, win_amount
"""
Don't pass and Don't come bets
"""
class DontPass(Bet):
# TODO: make this require that table_object.point = "Off",
# probably better in the player module
def __init__(self, bet_amount):
self.name = "DontPass"
self.winning_numbers = [2, 3]
self.losing_numbers = [7, 11]
self.push_numbers = [12]
self.payoutratio = 1.0
self.prepoint = True
super().__init__(bet_amount)
def _update_bet(self, table_object, dice_object):
status = None
win_amount = 0
if dice_object.total in self.winning_numbers:
status = "win"
win_amount = self.payoutratio * self.bet_amount
elif dice_object.total in self.losing_numbers:
status = "lose"
elif dice_object.total in self.push_numbers:
status = "push"
elif self.prepoint:
self.winning_numbers = [7]
self.losing_numbers = [dice_object.total]
self.push_numbers = []
self.prepoint = False
return status, win_amount
"""
Don't pass/Don't come lay odds
"""
class LayOdds(Bet):
def __init__(self, bet_amount, bet_object):
super().__init__(bet_amount)
self.name = "LayOdds"
self.subname = "".join(str(e) for e in bet_object.losing_numbers)
self.winning_numbers = bet_object.winning_numbers
self.losing_numbers = bet_object.losing_numbers
if self.losing_numbers == [4] or self.losing_numbers == [10]:
self.payoutratio = 1 / 2
elif self.losing_numbers == [5] or self.losing_numbers == [9]:
self.payoutratio = 2 / 3
elif self.losing_numbers == [6] or self.losing_numbers == [8]:
self.payoutratio = 5 / 6