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Data that is unique for every planet (Defences, Fleet, Shipyard, Buildings, etc.) is currently cached per player via executeIfNotCached which uses getFullCacheKey, which in turn uses getSetting which uses getFullSettingsKey which uses the server group, universe id, player id and the key.
This means that if two planets have the same data, they will not get updated correctly.
As solution the planetId should be included in the cache key, additionally a new mechanism should be used to delete all cached settings when changing the OGNext instance URL.
The text was updated successfully, but these errors were encountered:
Data that is unique for every planet (Defences, Fleet, Shipyard, Buildings, etc.) is currently cached per player via
executeIfNotCached
which usesgetFullCacheKey
, which in turn usesgetSetting
which usesgetFullSettingsKey
which uses the server group, universe id, player id and the key.This means that if two planets have the same data, they will not get updated correctly.
As solution the planetId should be included in the cache key, additionally a new mechanism should be used to delete all cached settings when changing the OGNext instance URL.
The text was updated successfully, but these errors were encountered: