/
guild_emoji.go
145 lines (126 loc) · 3.49 KB
/
guild_emoji.go
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package discord
import (
"encoding/json"
"net/http"
"github.com/skwair/discord/internal/endpoint"
)
// Emoji represents a Discord emoji (both standard and custom).
type Emoji struct {
ID string `json:"id"`
Name string `json:"name"`
Roles []Role `json:"roles"`
User *User `json:"user"` // The user that created this emoji.
RequireColons bool `json:"require_colons"`
Managed bool `json:"managed"`
Animated bool `json:"animated"`
}
// Emojis returns the list of emojis of the guild.
// Requires the MANAGE_EMOJIS permission.
func (r *GuildResource) Emojis() ([]Emoji, error) {
e := endpoint.ListGuildEmojis(r.guildID)
resp, err := r.client.doReq(http.MethodGet, e, nil)
if err != nil {
return nil, err
}
defer resp.Body.Close()
if resp.StatusCode != http.StatusOK {
return nil, apiError(resp)
}
var emojis []Emoji
if err = json.NewDecoder(resp.Body).Decode(&emojis); err != nil {
return nil, err
}
return emojis, nil
}
// Emoji returns an emoji from the guild.
func (r *GuildResource) Emoji(emojiID string) (*Emoji, error) {
e := endpoint.GetGuildEmoji(r.guildID, emojiID)
resp, err := r.client.doReq(http.MethodGet, e, nil)
if err != nil {
return nil, err
}
defer resp.Body.Close()
if resp.StatusCode != http.StatusOK {
return nil, apiError(resp)
}
var emoji Emoji
if err = json.NewDecoder(resp.Body).Decode(&emoji); err != nil {
return nil, err
}
return &emoji, nil
}
// NewEmoji creates a new emoji for the guild. image is the base64 encoded data of a
// 128*128 image. Requires the 'MANAGE_EMOJIS' permission. Fires a Guild Emojis Update
// Gateway event.
func (r *GuildResource) NewEmoji(name, image string, roles []string) (*Emoji, error) {
st := struct {
Name string `json:"name"`
Image string `json:"image"`
Roles []string `json:"roles"`
}{
Name: name,
Image: image,
Roles: roles,
}
b, err := json.Marshal(st)
if err != nil {
return nil, err
}
e := endpoint.CreateGuildEmoji(r.guildID)
resp, err := r.client.doReq(http.MethodPost, e, b)
if err != nil {
return nil, err
}
defer resp.Body.Close()
if resp.StatusCode != http.StatusCreated {
return nil, apiError(resp)
}
var emoji Emoji
if err = json.NewDecoder(resp.Body).Decode(&emoji); err != nil {
return nil, err
}
return &emoji, nil
}
// ModifyEmoji modifies the given emoji for the guild. Requires the 'MANAGE_EMOJIS'
// permission. Fires a Guild Emojis Update Gateway event.
func (r *GuildResource) ModifyEmoji(emojiID, name string, roles []string) (*Emoji, error) {
st := struct {
Name string `json:"name"`
Roles []string `json:"roles"`
}{
Name: name,
Roles: roles,
}
b, err := json.Marshal(st)
if err != nil {
return nil, err
}
e := endpoint.ModifyGuildEmoji(r.guildID, emojiID)
resp, err := r.client.doReq(http.MethodPatch, e, b)
if err != nil {
return nil, err
}
defer resp.Body.Close()
if resp.StatusCode != http.StatusOK {
return nil, apiError(resp)
}
var emoji Emoji
if err = json.NewDecoder(resp.Body).Decode(&emoji); err != nil {
return nil, err
}
return &emoji, nil
}
// DeleteEmoji deletes the given emoji. Requires the 'MANAGE_EMOJIS' permission.
// Fires a Guild Emojis Update Gateway event.
func (r *GuildResource) DeleteEmoji(emojiID string) error {
e := endpoint.DeleteGuildEmoji(r.guildID, emojiID)
resp, err := r.client.doReq(http.MethodDelete, e, nil)
if err != nil {
return err
}
defer resp.Body.Close()
if resp.StatusCode != http.StatusNoContent {
return apiError(resp)
}
return nil
}