-
Notifications
You must be signed in to change notification settings - Fork 18
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Suggestion: Fully customizable controls #14
Comments
Another situation, while there is a rom patch for Mario Clash to swap A-B, it would be nice to set the ABXY in a configuration where A-X are AB and B-Y are BA so that people who haven't patched the game don't have to reassign it every time they want to play Mario Clash. None of the selectable ABXY layouts are set up like that. |
I was planning on implementing the inverted face button layout @riggles1 described, and allowing some customization for the triggers (L/R on both, A/B on either pair in either order). I think that should cover all reasonable use cases (let me know if I'm wrong though). |
Awesome! While on the topic of remaps, is it possible to set "toggle" variants for the shoulder button keys? (setting ZL/ZR for this for example) If you want to go real crazy with it, if games have their own configs. Then you could make a fun setting so that the circle pad affects if the L/R button is pressed. Where if you move the circle pad above +-30% L/R gets autoheld and Mario/Wario starts running instead of walking. But then you risk having too many confusing options |
I think full remapping including hotkeys like fast forward and the future save states would be nice |
Circle Pad Pro support on o3DS models would be nice, as well. |
Recent commits added a custom control mode where any button can be remapped. Toggle and turbo modes are also supported. |
I think it would be an improvement to be able to completely remap the controls including the controls on the touch screen, preferably on a game by game basis. My ideal would be the Right D Pad mapped to the face buttons, A & B are mapped to ZL and ZR, and the touch screen simply pauses the emulator. But then for games that don't use the Right D Pad, A & B would just be mapped to A & B, hence the option for game-specific remaps.
The text was updated successfully, but these errors were encountered: