/
TowerComponent.cs
1525 lines (1444 loc) · 57 KB
/
TowerComponent.cs
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using Godot;
using System;
using System.Collections.Generic;
using System.Linq;
public class TowerComponent : StaticBody2D
{
public static Dictionary<ComponentType, List<Tuple<TowerComponentDataBase, int>>> WeightedComponents { get; } = new Dictionary<ComponentType, List<Tuple<TowerComponentDataBase, int>>>()
{
[ComponentType.Barrel] = new List<Tuple<TowerComponentDataBase, int>>(7)
{
new Tuple<TowerComponentDataBase, int>(new TCDBarrelFlame(), 25),
new Tuple<TowerComponentDataBase, int>(new TCDBarrelIce(), 25),
new Tuple<TowerComponentDataBase, int>(new TCDBarrelDark(), 60),
new Tuple<TowerComponentDataBase, int>(new TCDBarrelLight(), 60),
new Tuple<TowerComponentDataBase, int>(new TCDBarrelPale(), 500),
new Tuple<TowerComponentDataBase, int>(new TCDBarrelOmega(), 500),
new Tuple<TowerComponentDataBase, int>(new TCDBarrelSingularity(), 500),
},
[ComponentType.Base] = new List<Tuple<TowerComponentDataBase, int>>(9)
{
new Tuple<TowerComponentDataBase, int>(new TCDBaseWooden(), 5),
new Tuple<TowerComponentDataBase, int>(new TCDBaseSteel(), 25),
new Tuple<TowerComponentDataBase, int>(new TCDBaseGold(), 60),
new Tuple<TowerComponentDataBase, int>(new TCDBaseDemon(), 60),
new Tuple<TowerComponentDataBase, int>(new TCDBaseSlime(), 60),
new Tuple<TowerComponentDataBase, int>(new TCDBaseAncient(), 60),
new Tuple<TowerComponentDataBase, int>(new TCDBaseTemporal(), 500),
new Tuple<TowerComponentDataBase, int>(new TCDBaseUnobtanium(), 500),
new Tuple<TowerComponentDataBase, int>(new TCDBaseClassic(), 500),
},
[ComponentType.Core] = new List<Tuple<TowerComponentDataBase, int>>(7)
{
new Tuple<TowerComponentDataBase, int>(new TCDCorePrecision(), 120),
new Tuple<TowerComponentDataBase, int>(new TCDCoreGolden(), 120),
new Tuple<TowerComponentDataBase, int>(new TCDCoreLuck(), 120),
new Tuple<TowerComponentDataBase, int>(new TCDCoreTime(), 120),
new Tuple<TowerComponentDataBase, int>(new TCDCoreSelfAware(), 500),
new Tuple<TowerComponentDataBase, int>(new TCDCoreQuad(), 1000),
new Tuple<TowerComponentDataBase, int>(new TCDCoreAlien(), 500),
},
[ComponentType.Gun] = new List<Tuple<TowerComponentDataBase, int>>(13)
{
new Tuple<TowerComponentDataBase, int>(new TCDGunWooden(), 5),
new Tuple<TowerComponentDataBase, int>(new TCDGunSteel(), 5),
new Tuple<TowerComponentDataBase, int>(new TCDGunLaser(), 60),
new Tuple<TowerComponentDataBase, int>(new TCDGunBigLazer(), 120),
new Tuple<TowerComponentDataBase, int>(new TCDGunSniper(), 60),
new Tuple<TowerComponentDataBase, int>(new TCDGunHoly(), 25),
new Tuple<TowerComponentDataBase, int>(new TCDGunHolier(), 60),
new Tuple<TowerComponentDataBase, int>(new TCDGunDarkness(), 60),
new Tuple<TowerComponentDataBase, int>(new TCDGunCurse(), 120),
new Tuple<TowerComponentDataBase, int>(new TCDGunFlamethrower(), 120),
new Tuple<TowerComponentDataBase, int>(new TCDGunTopaz(), 500),
new Tuple<TowerComponentDataBase, int>(new TCDGunAquamarine(), 500),
new Tuple<TowerComponentDataBase, int>(new TCDGunRuby(), 500),
},
[ComponentType.Igniter] = new List<Tuple<TowerComponentDataBase, int>>(25)
{
new Tuple<TowerComponentDataBase, int>(new TCDIgniterSpace(), 25),
new Tuple<TowerComponentDataBase, int>(new TCDIgniterReactor(), 25),
new Tuple<TowerComponentDataBase, int>(new TCDIgniterCapacitor(), 60),
new Tuple<TowerComponentDataBase, int>(new TCDIgniterLightning(), 120),
new Tuple<TowerComponentDataBase, int>(new TCDIgniterMagic(), 60),
new Tuple<TowerComponentDataBase, int>(new TCDIgniterFire(), 60),
new Tuple<TowerComponentDataBase, int>(new TCDIgniterIce(), 60),
new Tuple<TowerComponentDataBase, int>(new TCDIgniterCurse(), 60),
new Tuple<TowerComponentDataBase, int>(new TCDIgniterReverse(), 1000),
new Tuple<TowerComponentDataBase, int>(new TCDIgniterEgg(), 500),
new Tuple<TowerComponentDataBase, int>(new TCDIgniterInfinity(), 500),
},
};
public static Color White = new Color(1, 1, 1);
public static Color Green = new Color(0.1f, 0.7f, 0.2f);
public static Color Blue = new Color(0, 0.3f, 1);
public static Color Purple = new Color(0.7f, 0, 0.7f);
public static Color Orange = new Color(0.9f, 0.5f, 0);
public static Color Red = new Color(1, 0, 0);
public static TowerComponent Template { get; set; }
[Export]
public bool baseObject;
public bool dragged;
public ComponentType componentType;
public string humanReadableName;
public float damage;
public float damageMultiplier = 1;
public float cooldown;
public float cooldownMultiplier = 1;
public float range;
public float rangeMultiplier = 1;
public DamageType damageTypeOverride = DamageType.Unspecified;
public string[] humanReadableDescription = new string[0];
public Color rarityColor = new Color(1, 1, 1);
public int particleRate = 1;
public int Frame { get; set; }
public TowerComponentDataBase data;
private BaseTower _owner;
private AnimatedSprite _sprite;
private CPUParticles2D _particles;
private Area2D _collider;
private Vector2 _initialSpriteScale;
public bool HasOwner => this._owner != null;
public BaseTower OwningTower => this._owner;
public override void _Ready()
{
base._Ready();
if (this.baseObject)
{
Template = this;
((GameScript)this.GetParent()).Todo.Enqueue(() =>
{
for (int i = 0; i < 2; ++i)
{
TowerComponent tc = TowerComponent.SpawnComponent(new TCDBaseWooden());
tc.Position = new Vector2(308, 300 + 20 * i);
this.GetParent().AddChild(tc);
}
for (int i = 0; i < 2; ++i)
{
TowerComponent tc = TowerComponent.SpawnComponent(new TCDGunWooden());
tc.Position = new Vector2(308, 340 + 20 * i);
this.GetParent().AddChild(tc);
}
});
}
this._sprite = this.GetChildren().Cast<Node>().Where(c => c is AnimatedSprite).Cast<AnimatedSprite>().First();
this._initialSpriteScale = this._sprite.Scale;
this._particles = this.GetChildren().Cast<Node>().Where(c => c is CPUParticles2D).Cast<CPUParticles2D>().First();
this._collider = this.GetChildren().Cast<Node>().Where(c => c is Area2D).Cast<Area2D>().First();
//this._collider.Connect("mouse_entered", this, "MouseEnter");
//this._collider.Connect("mouse_exited", this, "MouseLeave");
this.CollisionMask = this.dragged || this._owner != null ? 0u : uint.MaxValue;
}
public void MouseEnter()
{
if (this.baseObject)
{
return;
}
((GameScript)this.GetParent()).ComponentMouseOver = this;
}
public void MouseLeave()
{
if (this.baseObject)
{
return;
}
((GameScript)this.GetParent()).ComponentMouseOver = null;
}
public override void _Process(float delta)
{
base._Process(delta);
if (!this.baseObject)
{
this._particles.Emitting = this._owner == null;
this._particles.Color = this.rarityColor;
this.CollisionMask = this.dragged ? 0u : 2u;
this.CollisionLayer = this.dragged ? 0u : 2u;
this._particles.Emitting = !(this.dragged || this.HasOwner);
if (this.Frame != this._sprite.Frame)
{
this._sprite.Frame = this.Frame;
}
if (this.dragged)
{
this.Position = this.GetGlobalMousePosition();
}
this.data.HandleUpdate(this, this._owner, delta);
if (this.animationTime > 0)
{
this.animationTime -= delta;
this._sprite.Scale = this._initialSpriteScale * (1 + (0.5f * (this.animationTime / this.maxAnimationTime)));
}
}
}
public void DetachFromTower(BaseTower tower)
{
this._owner.Components.Remove(this.componentType);
this._owner = null;
}
public float animationTime;
public float maxAnimationTime;
public void AnimateShot(float cooldown) => this.animationTime = this.maxAnimationTime = cooldown;
public void Attach2Tower(BaseTower tower)
{
this._owner = tower;
switch (this.componentType)
{
case ComponentType.Base:
{
this.Position = tower.Position;
break;
}
case ComponentType.Gun:
{
this.Position = tower.Position + new Vector2(0, -8);
break;
}
case ComponentType.Barrel:
{
this.Position = tower.Position + new Vector2(0, -16);
break;
}
case ComponentType.Core:
{
this.Position = tower.Position + new Vector2(-8, 0);
break;
}
case ComponentType.Igniter:
{
this.Position = tower.Position + new Vector2(8, 0);
break;
}
default:
{
break;
}
}
}
public static TowerComponent SpawnComponent(TowerComponentDataBase data)
{
TowerComponent newInst = (TowerComponent)Template.Duplicate();
newInst.baseObject = false;
newInst._owner = null;
newInst.data = data;
data.Apply(newInst);
return newInst;
}
}
public enum ComponentRarity
{
White,
Green,
Blue,
Purple,
Orange,
Red
}
public abstract class TowerComponentDataBase
{
public abstract void Apply(TowerComponent component);
public abstract ComponentRarity Rarity { get; }
public virtual void HandleDamage(ref float damage, ref DamageType dt, EnemyScript enemy)
{
}
public virtual void HandleAnyDamage(ref float damage, ref DamageType dt, EnemyScript enemy)
{
}
public virtual void HandleBulletSpawn(BulletScript bullet, TowerComponent tower)
{
}
public virtual void HandleKill(BulletScript bullet, EnemyScript enemy, ref bool saveBullet)
{
}
public virtual void HandleUpdate(TowerComponent owner, BaseTower tower, float delta)
{
}
}
public class TCDBaseWooden : TowerComponentDataBase
{
public override ComponentRarity Rarity => ComponentRarity.White;
public override void Apply(TowerComponent component)
{
component.componentType = ComponentType.Base;
component.humanReadableName = "WOODEN TOWER BASE";
component.Frame = 139;
component.humanReadableDescription = new string[]
{
"NO SPECIAL FEATURES.",
"[i]A WOODEN TOWER BASE. ALL LOCALLY SOURCED AND FULLY BIO-DEGRADABLE![/i]"
};
}
}
public class TCDBaseSteel : TowerComponentDataBase
{
public override ComponentRarity Rarity => ComponentRarity.Green;
public override void Apply(TowerComponent component)
{
component.componentType = ComponentType.Base;
component.humanReadableName = "STEEL TOWER BASE";
component.Frame = 179;
component.damageMultiplier = 1.1f;
component.cooldownMultiplier = 0.9f;
component.rangeMultiplier = 1.1f;
component.rarityColor = TowerComponent.Green;
component.humanReadableDescription = new string[]
{
"[color=green]x110%[/color] DAMAGE.",
"[color=green]x110%[/color] RANGE.",
"[color=green]x90%[/color] COOLDOWN.",
"[i]MAKES FOR STURDY TOWERS. OR A DECENT ANVIL.[/i]"
};
}
}
public class TCDBaseGold : TowerComponentDataBase
{
public override ComponentRarity Rarity => ComponentRarity.Blue;
public override void Apply(TowerComponent component)
{
component.componentType = ComponentType.Base;
component.humanReadableName = "GOLD TOWER BASE";
component.Frame = 229;
component.damageMultiplier = 1.25f;
component.cooldownMultiplier = 1.5f;
component.rangeMultiplier = 2f;
component.rarityColor = TowerComponent.Blue;
component.humanReadableDescription = new string[]
{
"[color=green]x125%[/color] DAMAGE.",
"[color=green]x200%[/color] RANGE.",
"[color=red]x150%[/color] COOLDOWN.",
"[i]GOLD IS PRETTY HEAVY, BUT SHINY![/i]"
};
}
}
public class TCDBaseDemon : TowerComponentDataBase
{
public override ComponentRarity Rarity => ComponentRarity.Blue;
public override void Apply(TowerComponent component)
{
component.componentType = ComponentType.Base;
component.humanReadableName = "HELLSTONE TOWER BASE";
component.Frame = 539;
component.damageMultiplier = 2f;
component.cooldownMultiplier = 0.9f;
component.rangeMultiplier = 0.25f;
component.rarityColor = TowerComponent.Blue;
component.humanReadableDescription = new string[]
{
"[color=green]x200%[/color] DAMAGE.",
"[color=red]x25%[/color] RANGE.",
"[color=green]x90%[/color] COOLDOWN.",
"[i]ARE WE SURE THIS IS LEGAL?[/i]"
};
}
}
public class TCDBaseSlime : TowerComponentDataBase
{
public override ComponentRarity Rarity => ComponentRarity.Blue;
public override void Apply(TowerComponent component)
{
component.componentType = ComponentType.Base;
component.humanReadableName = "SLIME TOWER BASE";
component.Frame = 536;
component.damageMultiplier = 0.6f;
component.cooldownMultiplier = 0.2f;
component.rangeMultiplier = 0.6f;
component.rarityColor = TowerComponent.Blue;
component.humanReadableDescription = new string[]
{
"[color=red]x60%[/color] DAMAGE.",
"[color=red]x60%[/color] RANGE.",
"[color=green]x20%[/color] COOLDOWN.",
"[i]EWW, WHO WOULD EVEN THINK ABOUT MAKING A TOWER OUT OF THAT?[/i]"
};
}
}
public class TCDBaseAncient : TowerComponentDataBase
{
public override ComponentRarity Rarity => ComponentRarity.Purple;
public override void Apply(TowerComponent component)
{
component.componentType = ComponentType.Base;
component.humanReadableName = "ANCIENT TOWER BASE";
component.Frame = 619;
component.rangeMultiplier = 3f;
component.rarityColor = TowerComponent.Purple;
component.humanReadableDescription = new string[]
{
"[color=green]x300%[/color] RANGE.",
"[i]THEY SURE KNEW HOW TO MAKE TOWERS BACK IN THE DAY. HOW DOES THAT EVEN MAKE SENSE?[/i]"
};
}
}
public class TCDBaseTemporal : TowerComponentDataBase
{
public override ComponentRarity Rarity => ComponentRarity.Red;
public override void Apply(TowerComponent component)
{
component.componentType = ComponentType.Base;
component.humanReadableName = "TEMPORAL TOWER BASE";
component.Frame = 621;
component.damageMultiplier = 1.25f;
component.cooldownMultiplier = 0.5f;
component.rarityColor = TowerComponent.Red;
component.humanReadableDescription = new string[]
{
"[color=red]THEY WON'S SEE WHAT HIT THEM.[/color]",
"[i]WE ARE UNSIRE WHERE THIS EVEN CAME FROM. IT JUST APPEARED, AND IT SEEMS WE GET A NEW ONE EVERY 22 MINUTES.[/i]"
};
}
public override void HandleBulletSpawn(BulletScript bullet, TowerComponent tower) => bullet.Speed = 10;
}
public class TCDBaseUnobtanium : TowerComponentDataBase
{
public override ComponentRarity Rarity => ComponentRarity.Red;
public override void Apply(TowerComponent component)
{
component.componentType = ComponentType.Base;
component.humanReadableName = "UNOBTANIUM TOWER BASE";
component.Frame = 719;
component.rarityColor = TowerComponent.Red;
component.humanReadableDescription = new string[]
{
"[color=red]WHAT CAME FIRST? THE TOWER OR THE ENEMY?[/color]",
"[i]IF IT IS SUPPOSEDLY MADE OUT OF UNOBTANIUM, THEN HOW DID WE GET IT?[/i]"
};
}
private bool _hold;
public override void HandleAnyDamage(ref float damage, ref DamageType dt, EnemyScript enemy) => this._hold = enemy.health > enemy.data.Health;
public override void HandleBulletSpawn(BulletScript bullet, TowerComponent tower)
{
if (this._hold)
{
bullet.Damages.Add(new Tuple<DamageType, float, TowerComponentDataBase>(DamageType.Pure, bullet.Damages[0].Item2, this));
}
}
}
public class TCDBaseClassic : TowerComponentDataBase
{
public override ComponentRarity Rarity => ComponentRarity.Red;
public override void Apply(TowerComponent component)
{
component.componentType = ComponentType.Base;
component.humanReadableName = "CLASSIC TOWER BASE";
component.Frame = 983;
component.rarityColor = TowerComponent.Red;
component.humanReadableDescription = new string[]
{
"[color=red]GOOD OLD TIMES.[/color]",
"[i]WE HAVE NO IDEA WHAT THIS DOES. ALTHOUGH IT DOES LOOK CLASSY.[/i]"
};
}
private Random _rand = new Random();
public override void HandleBulletSpawn(BulletScript bullet, TowerComponent tower)
{
if (this._rand.NextDouble() < 0.03)
{
Tuple<DamageType, float, TowerComponentDataBase> damages = bullet.Damages[0];
bullet.Damages[0] = new Tuple<DamageType, float, TowerComponentDataBase>(damages.Item1, 999f, this);
}
}
}
public class TCDGunWooden : TowerComponentDataBase
{
public override ComponentRarity Rarity => ComponentRarity.White;
public override void Apply(TowerComponent component)
{
component.componentType = ComponentType.Gun;
component.humanReadableName = "WOODEN GUN";
component.Frame = 140;
component.damage = 1;
component.cooldown = 1;
component.range = 128;
component.damageTypeOverride = DamageType.Physical;
component.humanReadableDescription = new string[]{
"[color=gray]PHYSICAL[/color]",
"[color=green]+100%[/color] DAMAGE.",
"[color=red]+100%[/color] COOLDOWN.",
"AVERAGE RANGE",
"[i]A WOODEN GUN. IT LOOKS LIKE A TOY, BUT IT KINDA HURTS.[/i]"
};
}
}
public class TCDGunSteel : TowerComponentDataBase
{
public override ComponentRarity Rarity => ComponentRarity.White;
public override void Apply(TowerComponent component)
{
component.componentType = ComponentType.Gun;
component.humanReadableName = "STEEL GUN";
component.Frame = 22;
component.damage = 3;
component.cooldown = 1;
component.range = 128;
component.damageTypeOverride = DamageType.Physical;
component.humanReadableDescription = new string[]{
"[color=gray]PHYSICAL[/color]",
"[color=green]+300%[/color] DAMAGE.",
"[color=red]+100%[/color] COOLDOWN.",
"AVERAGE RANGE",
"[i]A STEEL GUN. THEY MOUNT THESE ON THE FLOOR AND CALL THEM SPIKES SOMETIMES.[/i]"
};
}
}
public class TCDGunLaser : TowerComponentDataBase
{
public override ComponentRarity Rarity => ComponentRarity.Blue;
public override void Apply(TowerComponent component)
{
component.componentType = ComponentType.Gun;
component.humanReadableName = "LASER GUN";
component.Frame = 39;
component.damage = 0.2f;
component.cooldown = 0.1f;
component.range = 256;
component.damageTypeOverride = DamageType.Fire;
component.rarityColor = TowerComponent.Blue;
component.humanReadableDescription = new string[]{
"[color=orange]FIRE[/color]",
"[color=green]+20%[/color] DAMAGE.",
"[color=red]+10%[/color] COOLDOWN.",
"GOOD RANGE",
"[i]IT SHOOTS LAZERS! NEAT![/i]"
};
}
}
public class TCDGunBigLazer : TCDGunLaser
{
public override ComponentRarity Rarity => ComponentRarity.Purple;
public override void Apply(TowerComponent component)
{
component.componentType = ComponentType.Gun;
component.humanReadableName = "BIG LASER GUN";
component.Frame = 40;
component.damage = 0.2f;
component.cooldown = 0.05f;
component.range = 256;
component.damageTypeOverride = DamageType.Fire;
component.rarityColor = TowerComponent.Purple;
component.humanReadableDescription = new string[]{
"[color=orange]FIRE[/color]",
"[color=green]+20%[/color] DAMAGE.",
"[color=red]+5%[/color] COOLDOWN.",
"GOOD RANGE",
"[i]IF YOU WANT TO FRY YOUR ENEMIES TO A CRISP[/i]"
};
}
}
public class TCDGunSniper : TowerComponentDataBase
{
public override ComponentRarity Rarity => ComponentRarity.Blue;
public override void Apply(TowerComponent component)
{
component.componentType = ComponentType.Gun;
component.humanReadableName = "SNIPER GUN";
component.Frame = 110;
component.damage = 1.5f;
component.cooldown = 2f;
component.range = 1024;
component.damageTypeOverride = DamageType.Cold;
component.rarityColor = TowerComponent.Blue;
component.humanReadableDescription = new string[]{
"[color=blue]COLD[/color]",
"[color=green]+150%[/color] DAMAGE.",
"[color=red]+200%[/color] COOLDOWN.",
"INSANE RANGE",
"[i]IF YOU WANT TO HIT SOMETHING AT THE OTHER END OF THE PLANET[/i]"
};
}
}
public class TCDGunHoly : TowerComponentDataBase
{
public override ComponentRarity Rarity => ComponentRarity.Green;
public override void Apply(TowerComponent component)
{
component.componentType = ComponentType.Gun;
component.humanReadableName = "HOLY GUN";
component.Frame = 137;
component.damage = 0.8f;
component.cooldown = 1f;
component.range = 256;
component.damageTypeOverride = DamageType.Light;
component.rarityColor = TowerComponent.Green;
component.humanReadableDescription = new string[]{
"[color=yellow]LIGHT[/color]",
"[color=green]+80%[/color] DAMAGE.",
"[color=red]+100%[/color] COOLDOWN.",
"GOOD RANGE",
"[i]BLESS YOUR ENEMIES[/i]"
};
}
}
public class TCDGunHolier : TowerComponentDataBase
{
public override ComponentRarity Rarity => ComponentRarity.Blue;
public override void Apply(TowerComponent component)
{
component.componentType = ComponentType.Gun;
component.humanReadableName = "HOLIER GUN";
component.Frame = 138;
component.damage = 1.2f;
component.cooldown = 0.8f;
component.range = 256;
component.damageTypeOverride = DamageType.Light;
component.rarityColor = TowerComponent.Blue;
component.humanReadableDescription = new string[]{
"[color=yellow]LIGHT[/color]",
"[color=green]+120%[/color] DAMAGE.",
"[color=red]+80%[/color] COOLDOWN.",
"GOOD RANGE",
"[i]BLESS YOUR ENEMIES EVEN HARDER[/i]"
};
}
}
public class TCDGunDarkness : TowerComponentDataBase
{
public override ComponentRarity Rarity => ComponentRarity.Blue;
public override void Apply(TowerComponent component)
{
component.componentType = ComponentType.Gun;
component.humanReadableName = "DARK GUN";
component.Frame = 376;
component.damage = 2f;
component.cooldown = 1.4f;
component.range = 64;
component.damageTypeOverride = DamageType.Darkness;
component.rarityColor = TowerComponent.Blue;
component.humanReadableDescription = new string[]{
"[color=yellow]DARKNESS[/color]",
"[color=green]+200%[/color] DAMAGE.",
"[color=red]+140%[/color] COOLDOWN.",
"BAD RANGE",
"[i]THIS THING JUST SPEWS SMOKE AT YOUR ENEMIES. HOW BORING.[/i]"
};
}
}
public class TCDGunCurse : TowerComponentDataBase
{
public override ComponentRarity Rarity => ComponentRarity.Purple;
public override void Apply(TowerComponent component)
{
component.componentType = ComponentType.Gun;
component.humanReadableName = "CURSE GUN";
component.Frame = 385;
component.damage = 4f;
component.cooldown = 1.5f;
component.range = 64;
component.damageTypeOverride = DamageType.Darkness;
component.rarityColor = TowerComponent.Purple;
component.humanReadableDescription = new string[]{
"[color=yellow]DARKNESS[/color]",
"[color=green]+400%[/color] DAMAGE.",
"[color=red]+150%[/color] COOLDOWN.",
"BAD RANGE",
"[i]DEVISED BY A WITCH MOST EVIL FAR-FAR AWAY. WE SHOULDN'T BE USING THIS.[/i]"
};
}
}
public class TCDGunFlamethrower : TowerComponentDataBase
{
public override ComponentRarity Rarity => ComponentRarity.Purple;
public override void Apply(TowerComponent component)
{
component.componentType = ComponentType.Gun;
component.humanReadableName = "FLAMETHROWER GUN";
component.Frame = 484;
component.damage = 0.2f;
component.cooldown = 0.05f;
component.range = 64;
component.damageTypeOverride = DamageType.Fire;
component.rarityColor = TowerComponent.Purple;
component.humanReadableDescription = new string[]{
"[color=yellow]FIRE[/color]",
"[color=green]+20%[/color] DAMAGE.",
"[color=red]+5%[/color] COOLDOWN.",
"BAD RANGE",
"[i]THIS THING JUST MELTS EVERYTHING![/i]"
};
}
}
public class TCDGunTopaz : TowerComponentDataBase
{
public override ComponentRarity Rarity => ComponentRarity.Red;
public override void Apply(TowerComponent component)
{
component.componentType = ComponentType.Gun;
component.humanReadableName = "TOPAZ GUN";
component.Frame = 502;
component.damage = 2f;
component.cooldown = 0.9f;
component.range = 512;
component.damageTypeOverride = DamageType.Light;
component.rarityColor = TowerComponent.Red;
component.humanReadableDescription = new string[]{
"[color=red]TASTE THE RAINBOW![/color]",
"[i]WHAT WILL IT DO NEXT?[/i]"
};
}
private Random _rand = new Random();
public override void HandleDamage(ref float damage, ref DamageType dt, EnemyScript enemy)
{
base.HandleDamage(ref damage, ref dt, enemy);
dt = this._rand.NextDouble() < 0.5 ? DamageType.Light : this._rand.NextDouble() < 0.5 ? DamageType.Fire : DamageType.Physical;
}
}
public class TCDGunAquamarine : TowerComponentDataBase
{
public override ComponentRarity Rarity => ComponentRarity.Red;
public override void Apply(TowerComponent component)
{
component.componentType = ComponentType.Gun;
component.humanReadableName = "AQUAMARINE GUN";
component.Frame = 503;
component.damage = 0.9f;
component.cooldown = 0.1f;
component.range = 64;
component.damageTypeOverride = DamageType.Light;
component.rarityColor = TowerComponent.Red;
component.humanReadableDescription = new string[]{
"[color=red]TASTE THE RAINBOW![/color]",
"[i]WHAT WILL IT DO NEXT?[/i]"
};
}
private Random _rand = new Random();
public override void HandleDamage(ref float damage, ref DamageType dt, EnemyScript enemy)
{
base.HandleDamage(ref damage, ref dt, enemy);
dt = this._rand.NextDouble() < 0.5 ? DamageType.Darkness : this._rand.NextDouble() < 0.5 ? DamageType.Cold : DamageType.Physical;
}
}
public class TCDGunRuby : TowerComponentDataBase
{
public override ComponentRarity Rarity => ComponentRarity.Red;
public override void Apply(TowerComponent component)
{
component.componentType = ComponentType.Gun;
component.humanReadableName = "RUBY GUN";
component.Frame = 503;
component.damage = 1f;
component.cooldown = 1f;
component.range = 64;
component.damageTypeOverride = DamageType.Fire;
component.rarityColor = TowerComponent.Red;
component.humanReadableDescription = new string[]{
"[color=red]THIS MIGHT STINK[/color]",
"[color=red]WE DRINK THEIR BLOOD![/color]",
"[i]THIS SEEMS OH EVER SO SLIGHTLY DANGEROUS AND BLOODTHIRSTY.[/i]"
};
}
private Random _rand = new Random();
public override void HandleDamage(ref float damage, ref DamageType dt, EnemyScript enemy)
{
base.HandleDamage(ref damage, ref dt, enemy);
bool crit = this._rand.NextDouble() < 0.05f;
damage = crit ? damage * 10 : damage;
dt = crit ? DamageType.Pure : this._rand.NextDouble() < 0.5 ? DamageType.Fire : DamageType.Physical;
}
public override void HandleKill(BulletScript bullet, EnemyScript enemy, ref bool saveBullet)
{
base.HandleKill(bullet, enemy, ref saveBullet);
if (this._rand.NextDouble() < 0.01)
{
((GameScript)bullet.GetParent()).Lives += 1;
}
}
}
public class TCDIgniterSpace : TowerComponentDataBase
{
public override ComponentRarity Rarity => ComponentRarity.Green;
public override void Apply(TowerComponent component)
{
component.componentType = ComponentType.Igniter;
component.humanReadableName = "SPACE IGNITER";
component.Frame = 32;
component.damage = 0.3f;
component.cooldown = 0.05f;
component.rarityColor = TowerComponent.Green;
component.humanReadableDescription = new string[]{
"[color=green]+30%[/color] DAMAGE.",
"[color=red]+5%[/color] COOLDOWN",
"[i]THIS WILL MAKE THE BULLETS GO PEW-PEW STRONGER.[/i]"
};
}
}
public class TCDIgniterReactor : TowerComponentDataBase
{
public override ComponentRarity Rarity => ComponentRarity.Green;
public override void Apply(TowerComponent component)
{
component.componentType = ComponentType.Igniter;
component.humanReadableName = "REACTOR IGNITER";
component.Frame = 37;
component.damage = -0.1f;
component.cooldown = -0.1f;
component.rarityColor = TowerComponent.Green;
component.humanReadableDescription = new string[]{
"[color=red]-10%[/color] DAMAGE.",
"[color=green]-10%[/color] COOLDOWN",
"[i]INEFFICIENT, BUT FAST.[/i]"
};
}
}
public class TCDIgniterCapacitor : TowerComponentDataBase
{
public override ComponentRarity Rarity => ComponentRarity.Blue;
public override void Apply(TowerComponent component)
{
component.componentType = ComponentType.Igniter;
component.humanReadableName = "CAPACITOR IGNITER";
component.Frame = 46;
component.rarityColor = TowerComponent.Blue;
component.humanReadableDescription = new string[]{
"[color=green]STORES ENERGY BETWEEN SHOTS[/color]",
"[i]INEFFICIENT, BUT FAST.[/i]"
};
}
private float _eStored;
public override void HandleUpdate(TowerComponent owner, BaseTower tower, float delta)
{
base.HandleUpdate(owner, tower, delta);
if (tower != null)
{
if (((GameScript)tower.GetParent()).IsWaveActive)
{
this._eStored += delta;
this._eStored = Mathf.Min(5, this._eStored);
}
}
}
public override void HandleAnyDamage(ref float damage, ref DamageType dt, EnemyScript enemy)
{
base.HandleAnyDamage(ref damage, ref dt, enemy);
damage *= (1 + this._eStored);
this._eStored = 0;
}
}
public class TCDIgniterLightning : TowerComponentDataBase
{
public override ComponentRarity Rarity => ComponentRarity.Purple;
public override void Apply(TowerComponent component)
{
component.componentType = ComponentType.Igniter;
component.humanReadableName = "LIGHTNING IGNITER";
component.Frame = 46;
component.cooldown = -0.2f;
component.rarityColor = TowerComponent.Purple;
component.humanReadableDescription = new string[]{
"[color=green]-20%[/color] COOLDOWN",
"[color=green]WILL SHOOT ENEMIES ON ITS OWN[/color]",
"[i]THIS THING IS PRETTY NEAT.[/i]"
};
}
public bool isActive;
public float activeTicks;
public Vector2 targetPos;
public override void HandleUpdate(TowerComponent owner, BaseTower tower, float delta)
{
base.HandleUpdate(owner, tower, delta);
if (tower != null)
{
if ((this.activeTicks -= delta) > 0)
{
KinematicBody2D t = ((GameScript)owner.GetParent()).GetChildren().Cast<Node>().Where(c => c is EnemyScript es && !es.baseObject && es.Position.DistanceTo(owner.Position) <= 64).Cast<EnemyScript>().OrderBy(c => c.Position.DistanceTo(owner.Position)).FirstOrDefault();
this.isActive = t != null;
if (this.isActive)
{
this.targetPos = t.GlobalPosition;
((EnemyScript)t).ApplyDamage(1 * delta, DamageType.Fire);
}
}
else
{
this.isActive = false;
this.activeTicks += delta;
this.activeTicks = Mathf.Min(this.activeTicks, 3);
}
}
}
}
public class TCDIgniterMagic : TowerComponentDataBase
{
public override ComponentRarity Rarity => ComponentRarity.Blue;
public override void Apply(TowerComponent component)
{
component.componentType = ComponentType.Igniter;
component.humanReadableName = "MAGIC IGNITER";
component.Frame = 136;
component.damageMultiplier = 1.2f;
component.rarityColor = TowerComponent.Blue;
component.humanReadableDescription = new string[]{
"[color=green]x120%[/color] DAMAGE.",
"[i]FANCY.[/i]"
};
}
}
public class TCDIgniterFire : TowerComponentDataBase
{
public override ComponentRarity Rarity => ComponentRarity.Blue;
public override void Apply(TowerComponent component)
{
component.componentType = ComponentType.Igniter;
component.humanReadableName = "FLAMING IGNITER";
component.Frame = 485;
component.damageMultiplier = 0.9f;
component.rarityColor = TowerComponent.Blue;
component.humanReadableDescription = new string[]{
"[color=red]x90%[/color] DAMAGE.",
"[color=green]WILL IGNITE ENEMIES HIT[/color]",
"[i]DO YOU LIKE TO PLAY WITH FIRE?[/i]"
};
}
public override void HandleAnyDamage(ref float damage, ref DamageType dt, EnemyScript enemy)
{
if (!enemy.isBurning)
{
enemy.isBurning = true;
enemy.burnDPS = damage;
CPUParticles2D parts = (CPUParticles2D)((GameScript)enemy.GetParent()).spawnParticles.Duplicate();
parts.Position = Vector2.Zero;
parts.Visible = true;
parts.Emitting = true;
parts.Amount = 3;
parts.Color = TowerComponent.Orange;
enemy.AddChild(parts);
}
}
}
public class TCDIgniterIce : TowerComponentDataBase
{
public override ComponentRarity Rarity => ComponentRarity.Blue;
public override void Apply(TowerComponent component)
{
component.componentType = ComponentType.Igniter;
component.humanReadableName = "CHILLING IGNITER";
component.Frame = 517;
component.damageMultiplier = 0.9f;
component.rarityColor = TowerComponent.Blue;
component.humanReadableDescription = new string[]{
"[color=red]x90%[/color] DAMAGE.",
"[color=green]WILL SLOW DOWN ENEMIES HIT[/color]",
"[i]CROWD CONTROL?[/i]"
};
}
public override void HandleAnyDamage(ref float damage, ref DamageType dt, EnemyScript enemy)
{
if (enemy.speed.Equals(enemy.data.Speed))
{
enemy.speed *= 0.75f;
CPUParticles2D parts = (CPUParticles2D)((GameScript)enemy.GetParent()).spawnParticles.Duplicate();
parts.Position = Vector2.Zero;
parts.Visible = true;
parts.Emitting = true;
parts.Amount = 3;
parts.Color = TowerComponent.Blue;
enemy.AddChild(parts);
}
}
}
public class TCDIgniterCurse : TowerComponentDataBase
{
public override ComponentRarity Rarity => ComponentRarity.Blue;
public override void Apply(TowerComponent component)
{