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CMakeLists.txt
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CMakeLists.txt
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#Change this if you need to target a specific CMake version
cmake_minimum_required(VERSION 2.6)
project(myproject)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11")
# Enable debug symbols by default
if(CMAKE_BUILD_TYPE STREQUAL "")
set(CMAKE_BUILD_TYPE Debug)
endif()
# (you can also set it on the command line: -D CMAKE_BUILD_TYPE=Release)
# Set version information in a config.h file
set(myproject_VERSION_MAJOR 1)
set(myproject_VERSION_MINOR 0)
#configure_file(
#"${PROJECT_SOURCE_DIR}/src/config.h.in"
#"${PROJECT_BINARY_DIR}/config.h"
#)
include_directories("${PROJECT_BINARY_DIR}")
file(GLOB PROJECT_SRC
"src/*.cpp"
"src/missions/*.cpp"
)
file(GLOB PROJECT_HEADER
"include/*.h"
"include/missions/*.h"
)
# Define sources and executable
set(EXECUTABLE_NAME "FullOfParticle")
add_executable(${EXECUTABLE_NAME} main.cpp ${PROJECT_SRC} ${PROJECT_HEADER})
# Detect and add SFML
set(CMAKE_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake_modules" ${CMAKE_MODULE_PATH})
#Find any version 2.X of SFML
#See the FindSFML.cmake file for additional details and instructions
find_package(SFML 2 REQUIRED system window graphics network audio)
if(SFML_FOUND)
include_directories(${SFML_INCLUDE_DIR})
target_link_libraries(${EXECUTABLE_NAME} ${SFML_LIBRARIES})
endif()
include_directories(${PROJECT_SOURCE_DIR}/include)
# Install target
install(TARGETS ${EXECUTABLE_NAME} DESTINATION bin)
# CPack packaging
include(InstallRequiredSystemLibraries)
#set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_SOURCE_DIR}/LICENSE")
set(CPACK_PACKAGE_VERSION_MAJOR "${myproject_VERSION_MAJOR}")
set(CPACK_PACKAGE_VERSION_MINOR "${myproject_VERSION_MINOR}")
include(CPack)