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Uniform.h
35 lines (31 loc) · 888 Bytes
/
Uniform.h
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#pragma once
#include <string>
class Mat4;
class Mat3;
class Vec2;
class Vec3;
class Vec4;
class Uniform
{
public:
Uniform(std::string name, unsigned int id);
Uniform() : name(""), id(-1) {}
~Uniform(void);
void SetValue(const Mat4& matrix) const;
void SetValue(const Mat3& matrix) const;
void SetValue(const Vec2& vector) const;
void SetValue(const Vec3& vector) const;
void SetValue(const Vec4& vector) const;
void SetValue(int i1, int i2) const;
void SetValue(int i1, int i2, int i3) const;
void SetValue(int i1, int i2, int i3, int i4) const;
void SetValue(int intVal) const;
void SetValue(float floatVal) const;
void SetArrayValue(const int* intValues, int count) const;
void SetArrayValue(const float* floatValues, int count) const;
std::string GetName() const { return name; }
unsigned int GetId() const { return id; }
private:
std::string name;
int id;
};