/
types.go
94 lines (79 loc) · 2.47 KB
/
types.go
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package sling
// JobType is an enum type for jobs
type JobType string
// ConnTest is for a connection test
const ConnTest JobType = "conn-test"
// ConnTest is for a connection discover
const ConnDiscover JobType = "conn-discover"
// ConnTest is for a connection exec
const ConnExec JobType = "conn-exec"
// DbToDb is from db to db
const DbToDb JobType = "db-db"
// FileToDB is from db to db
const FileToDB JobType = "file-db"
// DbToFile is from db to file
const DbToFile JobType = "db-file"
// FileToFile is from file to file
const FileToFile JobType = "file-file"
// DbSQL is for a db sql query
const DbSQL JobType = "db-sql"
// ExecStatus is the status of an execution
type ExecStatus string
const (
// ExecStatusCreated = created
ExecStatusCreated ExecStatus = "created"
// ExecStatusQueued = queued
ExecStatusQueued ExecStatus = "queued"
// ExecStatusStarted = started
ExecStatusStarted ExecStatus = "started"
// ExecStatusRunning = running
ExecStatusRunning ExecStatus = "running"
// ExecStatusSuccess = success
ExecStatusSuccess ExecStatus = "success"
// ExecStatusTerminated = terminated
ExecStatusTerminated ExecStatus = "terminated"
// ExecStatusInterrupted = interrupted
ExecStatusInterrupted ExecStatus = "interrupted"
// ExecStatusTimedOut = timed-out (when no heartbeat sent for 30 sec)
ExecStatusTimedOut ExecStatus = "timed-out"
// ExecStatusError = error
ExecStatusError ExecStatus = "error"
// ExecStatusSkipped = skipped
ExecStatusSkipped ExecStatus = "skipped"
// ExecStatusStalled = stalled (when still heartbeating, but rows are unchanged for a while)
ExecStatusStalled ExecStatus = "stalled"
)
// IsRunning returns true if an execution is running
func (s ExecStatus) IsRunning() bool {
switch s {
case ExecStatusCreated, ExecStatusStarted, ExecStatusRunning:
return true
}
return false
}
// IsFinished returns true if an execution is finished
func (s ExecStatus) IsFinished() bool {
switch s {
case ExecStatusSuccess, ExecStatusError,
ExecStatusTerminated, ExecStatusStalled,
ExecStatusInterrupted, ExecStatusTimedOut:
return true
}
return false
}
// IsFailure returns true if an execution is failed
func (s ExecStatus) IsFailure() bool {
switch s {
case ExecStatusError, ExecStatusTerminated, ExecStatusInterrupted, ExecStatusStalled, ExecStatusTimedOut:
return true
}
return false
}
// IsSuccess returns true if an execution is successful
func (s ExecStatus) IsSuccess() bool {
switch s {
case ExecStatusSuccess:
return true
}
return false
}