/
core_generating_random_values.bas
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/
core_generating_random_values.bas
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'*******************************************************************************************
'*
'* raylib [core] example - Generate random values
'*
'* Example originally created with raylib 1.1, last time updated with raylib 1.1
'*
'* Example licensed under an unmodified zlib/libpng license, which is an OSI-certified,
'* BSD-like license that allows static linking with closed source software
'*
'* Copyright (c) 2014-2022 Ramon Santamaria (@raysan5)
'*
'* Converted to SmallBASIC by Joerg Siebenmorgen, 2022
'* https://github.com/smallbasic/smallbasic.plugins/blob/master/raylib/samples
'*
'********************************************************************************************/
import raylib as rl
import raylibc as c
' Initialization
'--------------------------------------------------------------------------------------
const screenWidth = 800
const screenHeight = 450
rl.InitWindow(screenWidth, screenHeight, "raylib [core] example - generate random values")
' rl.SetRandomSeed(0xaabbccff) ' Set a custom random seed if desired, by default: "time(NULL)"
randValue = rl.GetRandomValue(-8, 5) ' Get a random integer number between -8 and 5 (both included)
framesCounter = 0 ' Variable used to count frames
rl.SetTargetFPS(60) ' Set our game to run at 60 frames-per-second
'--------------------------------------------------------------------------------------
' Main game loop
while (!rl.WindowShouldClose()) ' Detect window close button or ESC key
' Update
'----------------------------------------------------------------------------------
framesCounter++
' Every two seconds (120 frames) a new random value is generated
if(((framesCounter/120)%2) == 1) then
randValue = rl.GetRandomValue(-8, 5)
framesCounter = 0
endif
'----------------------------------------------------------------------------------
' Draw
'----------------------------------------------------------------------------------
rl.BeginDrawing()
rl.ClearBackground(c.RAYWHITE)
rl.DrawText("Every 2 seconds a new random value is generated:", 130, 100, 20, c.MAROON)
rl.DrawText(rl.TextFormat("%i", randValue), 360, 180, 80, c.LIGHTGRAY)
rl.EndDrawing()
'----------------------------------------------------------------------------------
wend
' De-Initialization
'--------------------------------------------------------------------------------------
rl.CloseWindow() ' Close window and OpenGL context
'--------------------------------------------------------------------------------------