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Shadowrun5e FVTT v0.19.3

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@taMiF taMiF released this 21 Feb 16:28
· 21 commits to master since this release
54de5e0

0.19.3

Bugs

  • [BUG] Starting Teamwork Test not working by @taMiF in #1165
  • [BUG] Debug/Testing Code Left in AutocompleteInlineHooksFlow.ts by @taMiF in #1166
  • [BUG] Opposed Test Doesn't Notify User if Actor Doesn't Exist by @taMiF in #1167

0.19.2

Bugs

  • [BUG] Ammo Warnings Fire for Weapons That Don't Need Ammo by @taMiF in #1160

0.19.1

Bugs

  • [BUG] Couldn't open Actor sheets with lifestyle items by @taMiF in #1157

0.19.0

Full Changelog: 0.18.5...0.19.0

Settings

  • Introduced setting to disable tokens applying condition status effects (unconscious, dying, dead) applied. by @Stexinator #1107

Translations

  • [LOCALE] Removed lingering EN literals and improved German translations by @Thogrim1984 in #1149

Bugs

  • [BUG] Ritual Casting: Improved vocuabulary used on follow up chat buttons ('Seal the Ritual'). by Stexinator #1001
  • [BUG] Ritual Casting: Change Force * 2 to visual of Force + Force. by Stexinator #1001
  • [BUG] Ritual Casting: Removed draggable actor from Sealing Chat Card. by Stexinator #1001
  • [BUG] Ritual Casting: Fixed some drain values resulting in fractional drain damage. by Stexinator #1001
  • [BUG] Active Effect changing apply-to will save all changed values by @taMiF in #1111
  • [BUG] Active Effects Don't show click tooltip anymore by @taMiF in #1112
  • [BUG] Changed Active Effects help wiki link to new community wiki by @taMiF in #1131
  • [BUG] Item Description didn't scale with height by @Thogrim1984 in #1147
  • [BUG] Lock "Spirit/Sprite Type" If "Prep. Spirit/Sprite" Used by @taMiF in #1136
  • [BUG] Melee Weapons Have Ammo, But Don't Use It by @taMiF in #1114
  • [BUG] Physical Defense Tests allowed melee oriented active defeneses against ranged attacks by @taMiF in #1113
  • [BUG] None test chat messages caused console errors on load by @taMiF in #1140
  • [BUG] Sprite Power list doesn't not have a scrollbar by @taMiF in #1109
  • [BUG] Item-embedded Active Effects can't reference Actor properties by @taMiF in #1155

Changes and Features

  • Test Chat Cards: Moved follow up test buttons before opposed test buttons to better indicate order of operations. by Stexinator #1001
  • [FEATURE] Add additional options for Complex Form Matrix Targets by @taMiF in #1116
  • [FEATURE] Add Ritual Descriptors to Spell quick info boxes by @taMiF in #1137
  • [FEATURE] Added Modification Categories to Vehicle Actor by @Candarin in #1049
  • [FEATURE] Support apply-to 'modifier' to only apply for tests of item carrying that effect by @taMiF in #1134
  • [FEATURE] Allow Effects with applyTo Targeted Actor to work with tests that don't have an opposed tests by @taMiF in #1135
  • [FEATURE] Autofill skill attribute when using skill in action by @taMiF in #1117
  • [FEATURE] Button for recoil-reset in ranged attack dialog by @Thogrim1984 in #1148
  • [FEATURE] Change localized name of the Critter actor type to Critter (Deprecated) … by @taMiF in #1115
  • [FEATURE] Support for custom host matrix attribute values by @taMiF in #1139
  • [Feature] Improve ritual flow, chat cards and test representation by @Stexinator in #1081
  • [FEATURE] Action support for Metamagic items by @taMiF in #1133
  • [FEATURE] Order Ranged Weapon item quick info by range by @Thogrim1984 in #1146
  • [FEATURE] Prompt rolls from journal entries via RollSkill, RollAttribute and Teamwork prompts by @Stexinator in #1123 (Journal Rolls)
  • [FEATURE] Summon/Compile Actons Don't Support Active Effects by @taMiF in #1132
  • [FEATURE] Teamwork Skill Test Prototype. (Currently, these can't be triggered via actor sheet. See #1156 for this features developement.) by @Stexinator in #1118 (Teamwork Rolls)
  • [LAYOUT] Input Fields Need Contrast by @taMiF in #1110
  • [LAYOUT] Merged Description and Info Tab for Contact items @shadows-eye in #1145

Chummer Importer

  • [FEATURE] Character Importer: Support for vehicle mods by @Stexinator in #1120
  • [FEATURE] Add special handling for toxic spirits to spirit importer by @Stexinator in #1068
  • [FEATURE] importer only deletes imported items + without effects by @Stexinator in #1122
  • [FEATURE] Only show bulk import button to gm by @Stexinator in #1125

System Internals

  • Disabled eslint rule 'explicit return types'. Implicit return types are used heavily by the system.
  • Disabled eslint rule 'strict boolean expression'. While JS boolean comparitors can be confusing, they're also great for readability / flexibility.
    • [CODE] Refactor SuccessTest implementations to use generic types for … by @taMiF in #1130
  • [CODE] v11 Fixed system startup deprecation warnings by @taMiF in #1108

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