Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Julia - Quaternion not converting #36

Open
vjanomolee opened this issue Apr 13, 2021 · 0 comments
Open

Julia - Quaternion not converting #36

vjanomolee opened this issue Apr 13, 2021 · 0 comments

Comments

@vjanomolee
Copy link

Hiya! Thanks so much for making this tool.
So I'm trying to get this shader working: https://www.shadertoy.com/view/MsfGRr

and I get this error message after converting:
Shader error in 'ShaderMan/Juila': 'abs': no matching 3 parameter intrinsic function; Possible intrinsic functions are: abs(float|half|double|min10float|min16float|int|uint|min12int|min16int|min16uint) at line 101 (on d3d11)

Any help appreciated.

Also- Is there a way to have Unity lights affect the surface of the object in the shader? Or a way to expose change of color and or material properties like roughness/ metalness/ specularity?

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant