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How does this compare to using Laminar? #15

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coadan opened this issue Mar 17, 2021 · 1 comment
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How does this compare to using Laminar? #15

coadan opened this issue Mar 17, 2021 · 1 comment

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@coadan
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coadan commented Mar 17, 2021

I'm quite new to games networking so I have trouble comparing similar projects without some guidance.

How would this project compare to: Bevy Networking with Laminar?

These are the features Laminar provides:

  • Fragmentation
  • Unreliable packets
  • Unreliable sequenced packets
  • Reliable unordered packets
  • Reliable ordered packets
  • Reliable sequenced packets
  • Rtt estimations
  • Protocol version monitoring
  • Basic connection management
  • Heartbeat
  • Basic DoS mitigation
  • High Timing control
  • Protocol Versioning
  • Well-tested by integration and unit tests
  • Can be used by multiple threads (Sender, Receiver)

I see that this project uses a stripped down version of WebRTC protocol, is there some of the features above which come for free because of that?

@smokku
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smokku commented Mar 17, 2021

Bug Tracker is a place to raise issues and propose improvements to the code.
Please use a discussion platform like https://stackoverflow.com for free form discussion and asking questions.

@smokku smokku closed this as completed Mar 17, 2021
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