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All of these requests are optional and to your discretion; however, I find Leaf incredibly useful for my production networks and would like to be rid of some baselevel proxy plugins that could be better implemented into Leaf.
/hub (or /lobby command with customized aliases)
This feature would also support multiple assigned lobbies, rather than simply one.
For instance:
Hub-1
Hub-2
Instead of simply sending that given user to the same lobby until it's full, load balance users and determine which lobby has the lowest number of players for sending.
Ex.: Hub-1 has 1 player, Hub-2 has 0 players: send {player} to Hub-2.
Implement command disabling for this feature, so they cannot run /hub (and aliases) in that given hub.
Load balancing feature on user join
Similar to the feature above, allow for a feature that automatically sends users to the lobby with the lowest amount of players. Multiple lobbies once again can be specified.
Ping/server brand feature [This is possible; VelocityTools contains this, as an example]
Customization of the server brand would be the perfect tool for networks wishing to hide away their software or just would be a nice bonus feature for users wanting to make things look a bit more "appetizing."
Allow for branding to contain placeholders that pulls the brand from the server, in which can be removed and put into hard text; allow for HEX + base color configuration.
The text was updated successfully, but these errors were encountered:
#30 - Used to stop players from running /hub in the lobby servers.
I did it this way as then you can also do it for other commands, lots of customisation!
Feel free to add more ideas to the branched issues :3
All of these requests are optional and to your discretion; however, I find Leaf incredibly useful for my production networks and would like to be rid of some baselevel proxy plugins that could be better implemented into Leaf.
/hub (or /lobby command with customized aliases)
This feature would also support multiple assigned lobbies, rather than simply one.
For instance:
Instead of simply sending that given user to the same lobby until it's full, load balance users and determine which lobby has the lowest number of players for sending.
Ex.: Hub-1 has 1 player, Hub-2 has 0 players: send {player} to Hub-2.
Implement command disabling for this feature, so they cannot run /hub (and aliases) in that given hub.
Load balancing feature on user join
Similar to the feature above, allow for a feature that automatically sends users to the lobby with the lowest amount of players. Multiple lobbies once again can be specified.
Ping/server brand feature [This is possible; VelocityTools contains this, as an example]
Customization of the server brand would be the perfect tool for networks wishing to hide away their software or just would be a nice bonus feature for users wanting to make things look a bit more "appetizing."
Allow for branding to contain placeholders that pulls the brand from the server, in which can be removed and put into hard text; allow for HEX + base color configuration.
The text was updated successfully, but these errors were encountered: