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Design and Implement Projectiles System #11

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brebory opened this issue Jan 1, 2021 · 0 comments
Open

Design and Implement Projectiles System #11

brebory opened this issue Jan 1, 2021 · 0 comments
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game mechanic New feature for game mechanic
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@brebory
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brebory commented Jan 1, 2021

The player should be able to use debris in orbit around the character as projectiles. Questions should be answered about the design of the system:

  • Should there be different kinds of projectiles?
  • Should there be an “elemental” system for damage?
  • Should projectiles be the same objects as debris, or should they be distinct when debris is turned into a projectile? Should projectiles be affected by the Attractor physics?
@brebory brebory added the game mechanic New feature for game mechanic label Jan 1, 2021
@brebory brebory added this to the v0.0.1 milestone Jan 1, 2021
@brebory brebory added this to Backlog in Rubbley Alpha via automation Jan 1, 2021
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Labels
game mechanic New feature for game mechanic
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