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[Test Maps] call_of_duty2 #34

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2 of 7 tasks
Tracked by #16
snake-biscuits opened this issue Oct 10, 2022 · 3 comments
Open
2 of 7 tasks
Tracked by #16

[Test Maps] call_of_duty2 #34

snake-biscuits opened this issue Oct 10, 2022 · 3 comments
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infinity_ward.call_of_duty2 Call of Duty 2 branch script Test Map: Tools: Obscure This test map needs a unique Level Editor / other tool Test Map: Tools: Radiant This test map can be built with a Radiant Fork Test Map Adding a map to ship with bsp_tool for tests
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@snake-biscuits
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snake-biscuits commented Oct 10, 2022

Tools

Documentation / Guides:

Once installed, CoD2ModTools will add a Docs/ folder to the CoD2 install
You will need to edit windows registry so the installer can find your CoD installation:

[HKEY_LOCAL_MACHINE\SOFTWARE\Wow6432Node\Activision\Call of Duty 2]
"InstallPath"="C:\\Program Files (x86)\\Activision\\Call of Duty 2\\"
"InstallDrive"="C:\\"
"Language"="enu"
"Version"="1.3"
"codkey"="XXXXXXXXXXXXXXXXXXXX"
"EXEString"="C:\\Program Files (x86)\\Activision\\Call of Duty 2\\cod2sp_s.exe"
"MultiEXEString"="C:\\Program Files (x86)\\Activision\\Call of Duty 2\\cod2mp_s.exe"
"QA"="15.3"

NOTE: Wow6432Node\Activision is for 64-bit systems, make a copy in Activision\ for x86

NOTE: I copied my steam install to the pre-steam Program Files (x86)/Activision install dir

Maps

  • Basic room with spawnpoint & lighting
    • sources.txt crediting mapper / contributor
    • Compiled
    • .bsp.info.txt file with compile log
    • Tested

NOTE: CoD2ModTools includes ~38MB of .map files, ~32MB of which are prefabs

Active Mods / Modding Community

@snake-biscuits snake-biscuits added Test Map Adding a map to ship with bsp_tool for tests Test Map: Tools: Radiant This test map can be built with a Radiant Fork Test Map: Tools: Obscure This test map needs a unique Level Editor / other tool labels Oct 10, 2022
@snake-biscuits snake-biscuits added this to the v0.4.0 milestone Oct 11, 2022
@kungfooman
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Active Mods / Modding Community (Optional):

  • TODO

https://killtube.org/

If you have any questions, several members including me decompiled d3dbsp to a certain degree.

@snake-biscuits
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If you have any questions, several members including me decompiled d3dbsp to a certain degree.

Thanks, I knew I’d miss some people if I only skimmed my notes.

I’ll be sure to check your guys research out, my d3dbsp notes have definitely been lacking

@kungfooman
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I’ll be sure to check your guys research out, my d3dbsp notes have definitely been lacking

Thank you for the quick response! Quick-start would be e.g.

https://killtube.org/showthread.php?1758-CoD-File-Formats&p=8663&viewfull=1#post8663

https://wiki.zeroy.com//index.php/Call_of_Duty_2:_d3dbsp

@snake-biscuits snake-biscuits modified the milestones: v0.4.0, v0.7.0 Mar 17, 2023
@snake-biscuits snake-biscuits added the infinity_ward.call_of_duty2 Call of Duty 2 branch script label Aug 11, 2023
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Labels
infinity_ward.call_of_duty2 Call of Duty 2 branch script Test Map: Tools: Obscure This test map needs a unique Level Editor / other tool Test Map: Tools: Radiant This test map can be built with a Radiant Fork Test Map Adding a map to ship with bsp_tool for tests
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Status: Todo: Maps
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