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Is 29 (LUMP_PHYSCOLLIDE) really unused? #6
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Both Titanfall 1 & 2 store lump 29 externally in .bsps checked:
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Interesting, thank you for the check! I'm going to have a look myself in the coming days. I don't have Apex on PC currently. I'll close as you've confirmed 29 is truly unused. 🙂 |
FWIW I plan to start investigating where collision is defined today (I finally d/l'd Apex on PC). I'll update you if anything. End goal is exporting collision to .obj or similar so it's viewable in Blender or similar. |
I'll definitely be interested to hear what you find! |
bsp_tool/bsp_tool/branches/respawn/apex_legends.py
Line 53 in 56c4251
Appears this is unused, but I'm not sure if that was just put there in a haste or is actually reality. I could not find any information on LUMP_PHYSLEVEL which I suspect may be the alternative lump which holds collision data.
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