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websocket.go
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websocket.go
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package websocket
import (
"log"
"net/http"
"os"
"github.com/gorilla/websocket"
"github.com/snakesneaks/snakesneaks-go-game-server-test/go-game-server/service/ingame/gamedata"
"github.com/snakesneaks/snakesneaks-go-game-server-test/go-game-server/service/ingame/websocket/receiver"
"github.com/snakesneaks/snakesneaks-go-game-server-test/go-game-server/service/model"
"github.com/snakesneaks/snakesneaks-go-game-server-test/go-game-server/service/model/ingamemodel"
)
func NewConnection(w http.ResponseWriter, r *http.Request) {
//websocket
var upgrader = websocket.Upgrader{
ReadBufferSize: model.ReadBufferSize,
WriteBufferSize: model.WriteBufferSize,
//EnableCompression: true,
CheckOrigin: func(r *http.Request) bool {
if os.Getenv("ALLOW_ORIGIN") == "*" {
//log.Println("ALLOW ALL ORIGIN")
return true
} else {
origin := r.Header.Get(("Origin"))
return origin == os.Getenv("ALLOW_ORIGIN")
}
},
}
conn, err := upgrader.Upgrade(w, r, nil)
if err != nil {
log.Println(err)
return
}
//SetConnectionData
clientData := ingamemodel.NewGameClient()
gamedata.InGameClientData[conn] = clientData
for {
messageType, message, err := conn.ReadMessage()
if err != nil {
log.Println(err)
OnClosedConnection(conn)
log.Println("Delete connection!")
return
}
receiver.HandleMessage(messageType, message, conn)
}
}