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Added play app.
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mightybyte committed Nov 17, 2010
1 parent 6e65ee3 commit 1fe7c7e
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16 changes: 16 additions & 0 deletions play-pong/app/controllers/Application.java
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package controllers;

import play.*;
import play.mvc.*;

import java.util.*;

import models.*;

public class Application extends Controller {

public static void index() {
renderText("PONG");
}

}
4 changes: 4 additions & 0 deletions play-pong/app/views/Application/index.html
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#{extends 'main.html' /}
#{set title:'Home' /}

#{welcome /}
19 changes: 19 additions & 0 deletions play-pong/app/views/errors/404.html
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<!DOCTYPE html>

<html>
<head>
<title>Not found</title>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8"/>
</head>
<body>
#{if play.mode.name() == 'DEV'}
#{404 result /}
#{/if}
#{else}
<h1>Not found</h1>
<p>
${result.message}
</p>
#{/else}
</body>
</html>
19 changes: 19 additions & 0 deletions play-pong/app/views/errors/500.html
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<!DOCTYPE html>

<html>
<head>
<title>Application error</title>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8"/>
</head>
<body>
#{if play.mode.name() == 'DEV'}
#{500 exception /}
#{/if}
#{else}
<h1>Oops, an error occured</h1>
<p>
This exception has been logged with id <strong>${exception.id}</strong>.
</p>
#{/else}
</body>
</html>
16 changes: 16 additions & 0 deletions play-pong/app/views/main.html
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<!DOCTYPE html>

<html>
<head>
<title>#{get 'title' /}</title>
<meta http-equiv="Content-Type" content="text/html; charset=utf-8">
<link rel="stylesheet" type="text/css" media="screen" href="@{'/public/stylesheets/main.css'}">
#{get 'moreStyles' /}
<link rel="shortcut icon" type="image/png" href="@{'/public/images/favicon.png'}">
<script src="@{'/public/javascripts/jquery-1.4.2.min.js'}" type="text/javascript" charset="utf-8"></script>
#{get 'moreScripts' /}
</head>
<body>
#{doLayout /}
</body>
</html>
193 changes: 193 additions & 0 deletions play-pong/conf/application.conf
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# This is the main configuration file for the application.
# ~~~~~
application.name=play-pong

# Application mode
# ~~~~~
# Set to dev to enable instant reloading and other development help.
# Otherwise set to prod.
application.mode=prod
%prod.application.mode=prod

# Secret key
# ~~~~~
# The secret key is used to secure cryptographics functions
# If you deploy your application to several instances be sure to use the same key !
application.secret=lOciwDU1zttQKVBp3rSEo1YPVUTX2EmZdp65JewMFpplWYX33EJEIq2jyAJOmiJc

# Additional modules
# ~~~~~
# A module is another play! application. Add a line for each module you want
# to add to your application. Modules path are either absolutes or relative to
# the application root.
# They get loaded from top to bottom; Syntax: module.{name}={path}
#
# Keep the next line as is to help the play script to manage modules.
# ---- MODULES ----


# i18n
# ~~~~~
# Define locales used by your application.
# You can then place localized messages in conf/messages.{locale} files
# application.langs=fr,en,ja

# Date format
# ~~~~~
date.format=yyyy-MM-dd
# date.format.fr=dd/MM/yyyy

# Server configuration
# ~~~~~
# If you need to change the HTTP port, uncomment this (default is set to 9000)
http.port=8000
#
# By default the server listen for HTTP on the wilcard address.
# You can restrict this.
# http.address=127.0.0.1

# Session configuration
# ~~~~~~~~~~~~~~~~~~~~~~
# By default, session will be written to the transient PLAY_SESSION cookie.
# The cookies are not secured by default, only set it to true
# if you're serving your pages through https.
# application.session.cookie=PLAY
# application.session.maxAge=1h
# application.session.secure=false

# JVM configuration
# ~~~~~
# Define which port is used by JPDA when application is in debug mode (default is set to 8000)
jpda.port=7000
#
# Java source level => 1.5, 1.6 or 1.7 (experimental)
# java.source=1.5

# Log level
# ~~~~~
# Specify log level for your application.
# If you want a very customized log, create a log4j.properties file in the conf directory
# application.log=INFO
#
# More logging configuration
# application.log.path=/log4j.properties
# application.log.system.out=off

# Database configuration
# ~~~~~
# Enable a database engine if needed.
#
# To quickly set up a development database, use either:
# - mem : for a transient in memory database (HSQL in memory)
# - fs : for a simple file written database (HSQL file stored)
# db=mem
#
# To connect to a local MySQL5 database, use:
# db=mysql:user:pwd@database_name
#
# If you need a full JDBC configuration use the following :
# db.url=jdbc:postgresql:database_name
# db.driver=org.postgresql.Driver
# db.user=root
# db.pass=secret
#
# Connections pool configuration :
# db.pool.timeout=1000
# db.pool.maxSize=30
# db.pool.minSize=10
#
# If you want to reuse an existing Datasource from your application server, use:
# db=java:/comp/env/jdbc/myDatasource

# JPA Configuration (Hibernate)
# ~~~~~
#
# Specify the custom JPA dialect to use here (default to guess):
# jpa.dialect=org.hibernate.dialect.PostgreSQLDialect
#
# Specify the ddl generation pattern to use. Set to none to disable it
# (default to update in DEV mode, and none in PROD mode):
# jpa.ddl=update
#
# Debug SQL statements (logged using DEBUG level):
# jpa.debugSQL=true
#
# You can even specify additional hibernate properties here:
# hibernate.use_sql_comments=true
# ...
#
# Store path for Blob content
attachments.path=data/attachments

# Memcached configuration
# ~~~~~
# Enable memcached if needed. Otherwise a local cache is used.
# memcached=enabled
#
# Specify memcached host (default to 127.0.0.1:11211)
# memcached.host=127.0.0.1:11211
#
# Or you can specify multiple host to build a distributed cache
# memcached.1.host=127.0.0.1:11211
# memcached.2.host=127.0.0.1:11212

# HTTP Response headers control for static files
# ~~~~~
# Set the default max-age, telling the user's browser how long it should cache the page.
# Default is 3600 (one hour). Set it to 0 to send no-cache.
# This is only read in prod mode, in dev mode the cache is disabled.
# http.cacheControl=3600

# If enabled, Play will generate entity tags automatically and send a 304 when needed.
# Default is true, set it to false to deactivate use of entity tags.
# http.useETag=true

# Custom mime types
# mimetype.xpi=application/x-xpinstall

# WS configuration
# ~~~~~
# If you need to set proxy params for WS requests
# http.proxyHost = localhost
# http.proxyPort = 3128
# http.proxyUser = jojo
# http.proxyPassword = jojo

# Mail configuration
# ~~~~~
# Default is to use a mock Mailer
mail.smtp=mock

# Or, specify mail host configuration
# mail.smtp.host=127.0.0.1
# mail.smtp.user=admin
# mail.smtp.pass=
# mail.smtp.channel=ssl

# Jobs executor
# ~~~~~~
# Size of the Jobs pool
# play.jobs.pool=10

# Execution pool
# ~~~~~
# Default to 1 thread in DEV mode or (nb processors + 1) threads in PROD mode.
# Try to keep a low as possible. 1 thread will serialize all requests (very useful for debugging purpose)
play.pool=6

# Open file from errors pages
# ~~~~~
# If your text editor supports opening files by URL, Play! will
# dynamically link error pages to files
#
# Example, for textmate:
# play.editor=txmt://open?url=file://%s&line=%s

# Testing. Set up a custom configuration for test mode
# ~~~~~
#%test.module.cobertura=${play.path}/modules/cobertura
%test.application.mode=dev
%test.db=mem
%test.jpa.ddl=create-drop
%test.mail.smtp=mock

3 changes: 3 additions & 0 deletions play-pong/conf/messages
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# You can specialize this file for each language.
# For example, for French create a messages.fr file
#
12 changes: 12 additions & 0 deletions play-pong/conf/routes
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# Routes
# This file defines all application routes (Higher priority routes first)
# ~~~~

# Home page
GET /pong Application.index

# Map static resources from the /app/public folder to the /public path
GET /public/ staticDir:public

# Catch all
* /{controller}/{action} {controller}.{action}
Binary file added play-pong/public/images/favicon.png
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