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claws_xmpp_comp.md

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Claws XMPP Component

This claw is designed to connect to a XMPP Server using the Jabber Component Protocol (XEP-0114) to receive and send stanzas from/to the Server from/to the implementation. To see more information about the implementation check Callbacks section in README.md.

This claw should be started as follow:

Params = #{host => "example.com",
           port => 5222,
           password => <<"guest">>,
           domain => <<"example.com">>,
           trimmed => false,
           adjust_attrs => false,
           ping => false},
{ok, PID} = claws_xmpp_comp:start_link(Params).

To connect to the system you have to call to the function:

claws_xmpp_comp:connect().

The params passed inside of the map for the start_link/1 function are:

  • host the Host to connect to the system. It could be a string with a name or a 4-element tuple for the IP (i.e. {127,0,0,1}).
  • port an integer for the number of port to be connected.
  • password the password to perform the authentication.
  • domain the XMPP domain where the component registered. This will be used for the JID composition.
  • trimmed is a special (an optional) option that let you to do more processing in the snatch part. If you configure as true the system will remove all of the empty cdata entries (only with spaces and/or line feeds).
  • adjust_attrs is a special (an optional) option that let us to change the from, to and id attributes before to send the packet to the XMPP Server, based on the information received from send/3 function. Note that the from is retrieved from the domain stored in the claw.
  • ping is a function to send periodically a ping if there are no traffic for the configured seconds. The default value is false and you can use a positive integer or false.

The claw is following different states to perform the connection. The claw is automatically performing this activity in a simple and fast way:

  • Disconnected is the init state. When the event connect is received then it moves to the Connected state if the connection is successful or to the Retrying state otherwise.
  • Retrying is the state where the connection stays for 3 seconds until it tries to connect again.
  • Connected is in charge of create the fast XML flow and moves to Stream Init state to continue.
  • Stream Init sends the stream initiation to the server. When receives information from the server it moves to Authenticate state. The stream is checked to get the ID to perform the authetication. If the ID isn't there an error happens and the connection is restarted (closed and opened again in Retrying state).
  • Authenticate sends the handshake information to the server. It moves to Ready state if the returns from the server was correct, crash otherwise.
  • Ready is kept to handle the incoming and outgoing information. The information arrived from the connection is sent to snatch to be redirected using snatch:received/2 function. The information sent by the specific implementation is sent directly to the socket (Note that this information MUST be in XML format).

If an event about TCP error or closed is received the state is moved directly to Retrying. This way the claw can try to connect again to the server.