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Currently Sphere::Sampler and Sphere2::Sampler just evenly sample over the half-sphere for the Surface::Sampler::sample_from_viewpoint method, which doesn't yield particularly good results.
It might be better to sample evenly over the field-of-view cone instead, e.g. with cone_sample.
When the sphere is far away, the sampling domain won't be particularly different, but the distribution will probably be better.
Currently
Sphere::Sampler
andSphere2::Sampler
just evenly sample over the half-sphere for theSurface::Sampler::sample_from_viewpoint
method, which doesn't yield particularly good results.It might be better to sample evenly over the field-of-view cone instead, e.g. with
cone_sample
.When the sphere is far away, the sampling domain won't be particularly different, but the distribution will probably be better.
This affects issue #26.
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