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Models #19

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sofar opened this issue Nov 2, 2016 · 2 comments
Open

Models #19

sofar opened this issue Nov 2, 2016 · 2 comments
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@sofar
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sofar commented Nov 2, 2016

Describe requirements for models and animation.

More diverse models for things like wildflowers, in-game items.

Describe node style for all categories (e.g. plantlike for all grasses, mesh nodes for ...)

Strive to make every thing in game a node that can be placed in the world ? Even if it's a flat 16x16x1 icon?

@sofar sofar added this to the 1 milestone Nov 2, 2016
@sofar sofar mentioned this issue Nov 2, 2016
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@sofar sofar added the WIP label Nov 2, 2016
@twoelk
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twoelk commented Nov 3, 2016

everything a node? big YES!
I have wanted to place bread on the table and hang my sword and shield on the wall for a long time now.

I wonder if we could have bones in the models ingame to animate body parts independently. I would love to have a mob turn his head and it's gaze follows me where ever I move.

And dreaming of course of having ragdoll effects - someday - droooool

@sofar
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sofar commented Nov 3, 2016

It does mean a lot of blender obj models, and possibly duplicate texturing, but I'm willing to go all out on this (it's an immensely fun thing to do).

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