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// passed name (propName) doesn't exist, Get will return nil.
The comment says that Get returns nil, but it definitely does not. It seems like this is the only way to set a property initially. So either the docs here are wrong, or its intended to set properties a different way?
I would have gone ahead and opened a PR to fix the doc, but I wasn't sure what the intention was.
The text was updated successfully, but these errors were encountered:
tetra3d/properties.go
Line 42 in c4f7bb6
The comment says that
Get
returnsnil
, but it definitely does not. It seems like this is the only way to set a property initially. So either the docs here are wrong, or its intended to set properties a different way?I would have gone ahead and opened a PR to fix the doc, but I wasn't sure what the intention was.
The text was updated successfully, but these errors were encountered: