Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

OpenGL ES 2.0 / WebGL (v1) Back-porting #2

Closed
ghost opened this issue Jan 13, 2018 · 1 comment
Closed

OpenGL ES 2.0 / WebGL (v1) Back-porting #2

ghost opened this issue Jan 13, 2018 · 1 comment

Comments

@ghost
Copy link

ghost commented Jan 13, 2018

Could ExEngine be back-ported to OpenGL ES 2.0 / WebGL (v1) to support older browsers and devices? If so, would it involve re-writing the shaders, or are there specific OpenGL ES 3.0 / WebGL2 calls being made by the engine?

@solenum
Copy link
Owner

solenum commented Jan 13, 2018

I think this issue might be better suited for exengine-web as core (exengine-testing) doesn't target GLES/WebGL.

Either way, porting to GLES 2 (and thus WebGL 1) wouldn't be that difficult, the majority of changes required would be in the shaders. Consider opening an issue on that repository and I'll look into adding GLES 2 support when I can :)

Edit;
I went ahead and opened the issue for you, feel free to discuss it there exezin/exengine-web#1

@solenum solenum closed this as completed Jan 13, 2018
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant