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Forest Hecate LD32

Made completely from scratch in under 48 hours for the Ludum Dare game development competition. May contain programmer art. Description and tools used below image.

Forest Hecate is a level based game where you must use collected and cooked flowers from objects such as trees to defeat enemies and win levels, along with avoiding various objects or entities that may come in your way. There are multiple different levels and bosses with different ways of winning, though I was not able to complete many levels due to time.

All levels are unlocked and accessible via the main menu by default, but you must win a level in order to fight it's boss.

I did a lot of difficulty adjusting, so hopefully the difficulty is not too hard or too easy. Difficulty varies a lot between levels/bosses.

##Tools/languages used:

Eclipse / Java / Slick2D / LWJGL / Gimp / Debian

##Note This will NOT be updated or maintained past the given competition time, however, you are free to adjust the code as you see fit.

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Forest Hecate, a game made for the 48 hour Ludum Dare competition

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