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changelog.txt
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changelog.txt
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v0.1 - 22/12/2010
* First release
v0.2 - 13/1/2011
* Audio degrades without error in IE
* .detach() method to undo the effects of .attach()
* Objects will detach on remove event
* Sprite maps can take optional padding values for maps with padding around objects
* Fixed a typeahead bug with controls component
* Onload functions that will be called as soon as Crafty.init() is called
* Support object to detect support for HTML5 features and others
* Loader to load assets before the game starts.
* Rotation implemented
v0.2.1 - 21/1/2011
* Global assets
* Use of '*' in selector engine to select all entities
* Bug fix for DOM elements using the mouse component
v0.3
* Unit tests
* Use the inbuilt canvas background repeat (createPattern)
* SAT collision
* Window resize
* defineProperty for IE9
* Variable frame rate
* Alpha - thanks to Josh Tynjala
* areaMap will automatically offset when a polygon is passed - thanks to Adrian Gaudebert
* Drawing optimization
* persistant entities through scenes
* .visible
* Collision uses MBR, not using Crafty() use Crafty.hashMap()
* More Audio instances - thanks to Josh Tynjala
* Draggable component
* Physics component
* Loader accepts onProgress and onError callbacks with info on what is loaded and percentages - thanks to Josh Tynjala
v0.3.1
* Window resize even on fullscreen
* Use scrollTop and scrollLeft
* Bug with .rotate()
v1.0
* Everything unit tested
* Mobile devices
* .css() should accept both JS and CSS notation
* Detect the browser ext (moz, webkit, o)
* Make sure IE browser can still attempt things. Add option for filters to do rotation and opacity?
* Kick Ass Draw Manager
* tween
* Fixed an error in addEvent (thanks to Leo Koppelkamm)
* Collision now has a justStoppedHitting (thanks to Leo Koppelkamm)