Skip to content
View SorraTheOrc's full-sized avatar
💭
Doings Stuff - maybe, just maybe it will be useful.
💭
Doings Stuff - maybe, just maybe it will be useful.

Organizations

@TheWizardsCode
Block or Report

Block or report SorraTheOrc

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse

Pinned

  1. A simple Unity script to make your l... A simple Unity script to make your lights flicker. Great for candles and torches.
    1
    using System.Collections.Generic;
    2
    using UnityEngine;
    3
    
                  
    4
    /// <summary>
    5
    /// This script is under CCO License (TL;DR do what you will with it ;-)
  2. A simple optimization trick in Unity... A simple optimization trick in Unity - disable/enable objects based on proximity to the player.
    1
    using UnityEngine;
    2
    using System.Collections;
    3
    using System.Collections.Generic;
    4
    using Sirenix.OdinInspector;
    5
    using System.Linq;
  3. Extension to CiDy that will allow yo... Extension to CiDy that will allow you to create a NavMesh to guide pedestrians around the city. Any NavMesh driven character can be used. I provide some basic open source pedestrian code (see https://www.patreon.com/posts/64257587 and https://youtu.be/nzzS40XHWA8) but it's not required. If you don't use my Character controller code you will need to make a couple of small changes to the scripts (see comments). Add CiDyPedestrians to a convenient object in your scene, setup a couple of parameters and click the "Build NavMesh" button.
    1
    /*
    2
    Extension to CiDy that will allow you to create a NavMesh to guide pedestrians around the city. 
    3
    Any NavMesh driven character can be used. I provide some basic open source pedestrian code 
    4
    (see https://www.patreon.com/posts/64257587 and https://youtu.be/nzzS40XHWA8) but it's not 
    5
    required. If you don't use my Character controller code you will need to make a couple of 
  4. linux-config linux-config Public

    My linux config, not likely of use to others and don't expect me to document it.

    Shell 2

  5. TheWizardsCode/DevLogger TheWizardsCode/DevLogger Public

    DevLogger is a Unity Plugin that helps you keep a DevLog while working on your project.

    C# 16 2

  6. TheWizardsCode/Terrains TheWizardsCode/Terrains Public

    Unity Heightmaps and Terrains

    C# 11 5