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imported characters have head material black, because Vcol error #245
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There are no vertex colours in the body mesh. Only hair meshes have vertex colours as far as I know. What am I even looking at here. This is not a material that this add-on creates. |
I don't know how but it is the head material, it did this twice, but when I tried to not tick the Bake checkbox I think that's when the head didn't go black / Vcol. might be something else, but I didn't touch anything in blender, just imported. |
Baking the hair and skin just changes the textures, nothing changes shader-wise, nor does it do anything with vertex colours. I can honestly say I have no idea what's causing that. That is a very deliberate node structure so something is creating it and replacing the socket links on the BSDF node, and it's doing it after this add-on creates and builds the materials. So it must be something that is actively monitoring the materials and changing them on the fly. But this add-on does not in any way do this or make nodes like that. Have you enabled any new add-ons recently? |
Thanks, very mysterious indeed, I only used the 3dCoat applink, to send the body mesh, so no reason it would touch the material and it wouldn't do Vcol nodes. I have a few remarks and questions about the pipeline, I'm using it again now as I saw this really cool V2, I used it when Reallusion contracted me to this short animation & breakdown: https://www.youtube.com/watch?v=dMW4eSjd5Pw |
the Vcol are not there on the body mesh, only one named Attribute:
in Blender 4.1, latest addon & plugin.
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