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Context: I create VRChat avatars and bone free blendshapes/shapekeys are a must for visemes.
After the character is exported whether for Unity or Blender, if exported with Visemes with "Open Mouth as Morph", during import with CC Blender Tools, I can see 2 other Shape Keys for those Visemes that required Bone movement.
Examples:
Ah
Ah.001
Ah.002
Same thing for Oh and other visemes.
The results after import are random, sometimes the only Shape Key that works without bone is the Ah version, sometimes the Ah.001 version and other times is the Ah.002 version.
Sometimes none of them work as bone free shape key and 2 out of 3 are useless.
I tried from version 2.0.9 and above., same results.
I haven't tried older versions.
But, if you import manually with Blender built-in FBX Importer, then the original blendshapes/shapekeys names like Ah, Oh, etc. Work as intended, bone free viseme!!!
I would like NOT have to import this way since I want to keep the character consistent across different software.
In Unity I found NO issues so far. Ah, Oh, etc., work as intended.
Please let me know if you need any information.
Thanks a lot so far for this software, it has helped me a lot till this point.
Have a great day!
The text was updated successfully, but these errors were encountered:
Hello!
Context: I create VRChat avatars and bone free blendshapes/shapekeys are a must for visemes.
After the character is exported whether for Unity or Blender, if exported with Visemes with "Open Mouth as Morph", during import with CC Blender Tools, I can see 2 other Shape Keys for those Visemes that required Bone movement.
Examples:
Ah
Ah.001
Ah.002
Same thing for Oh and other visemes.
The results after import are random, sometimes the only Shape Key that works without bone is the Ah version, sometimes the Ah.001 version and other times is the Ah.002 version.
Sometimes none of them work as bone free shape key and 2 out of 3 are useless.
I tried from version 2.0.9 and above., same results.
I haven't tried older versions.
But, if you import manually with Blender built-in FBX Importer, then the original blendshapes/shapekeys names like Ah, Oh, etc. Work as intended, bone free viseme!!!
I would like NOT have to import this way since I want to keep the character consistent across different software.
In Unity I found NO issues so far. Ah, Oh, etc., work as intended.
Please let me know if you need any information.
Thanks a lot so far for this software, it has helped me a lot till this point.
Have a great day!
The text was updated successfully, but these errors were encountered: