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Releases: soupday/cc_unity_tools_HDRP

CC/iC Unity Tools HDRP

24 May 00:27
2169c68
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v 1.2.3

  • Skin diffuse Color modifier color-space correction.
  • Hair diffuse Color modifier added.
  • ActorBuild and ActorScan characters from CC4 correctly detected and set to Humanoid Rig.

CC/iC Unity Tools HDRP

16 May 12:39
1219467
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v 1.2.2

  • Skin Diffuse Color modifier added.

CC/iC Unity Tools HDRP

15 May 10:05
e4c3783
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v 1.2.1

  • Fix to Subsurface modifiers.
  • Iris Color and Iris Cloudy Color added to eye parameters.
  • Moved menu name from CC3 to Reallusion.

CC3 Unity Tools HDRP

11 Mar 06:19
024f19b
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v 1.2.0

  • Blender Tools to Unity pipeline implemented
    • Using compute shaders for baking Unity packed textures from base Blender textures.
    • Eye Occlusion and Tearline shaders updated for Blender model space.
  • Diffuse Color modifier correctly converted from linear to sRGB color space.

CC3 Unity Tools HDRP

27 Feb 15:24
b61292d
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v 1.1.1

  • Amplify Shaders added.
  • Amplify Baked material shaders added.
  • Inclusion of MSAA coverage alpha blending hair shaders. (Amplify - URP/3D only)
  • Bake Flow-To-Normal Converter for hair materials.
  • Basic/Default material pass.
  • Eye subsurface mask bake fix.
  • HDRP thickness bake fix.
  • Cornea detail mask bake fix.
  • Reworked "AO Occlude All" in non-amplify hair shaders.
  • Template Clean up.

v 1.0.0

  • Animation & Expression preview system.
  • Eye Brightness, Saturation, Occlusion sharpness changes.
  • Eye Occlusion colour changed to lit multiply blend. (Should no longer glow in the dark.)
  • Parallax eyes shaders updated.
  • Bake shaders updated.

v 0.3.0

  • Parallax eye shader + baking shaders.
  • Fix to open/close mouth and eyes for gamebase and LOD characters.

CC3 Unity Tools HDRP

01 Dec 09:16
5f65e29
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v 0.2.2

  • Skin subsurface scattering fix for Unity 2021.1

CC3 Unity Tools HDRP 2021.2

01 Nov 05:49
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Unity 2021.2 Only

v 0.2.1

  • Fix to 2-Pass mesh extraction crashing when no vertex colors were present.
  • Fix to Bump maps being incorrectly detected during material and baking setups.
  • Added normal strength calculations to built-in hair shaders.

CC3 Unity Tools HDRP

01 Nov 05:50
6e2b266
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Unity 2020.3 - 2021.1

v 0.2.1

  • Fix to 2-Pass mesh extraction crashing when no vertex colors were present.
  • Fix to Bump maps being incorrectly detected during material and baking setups.
  • Added normal strength calculations to built-in hair shaders.

CC3 Unity Tools HDRP 2021.2

31 Oct 04:54
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For Unity version 2021.2 (Only)
Experimental support of HDRP pipeline 12.0.0 in Unity 2021.2
HDRP 12.0.0 is currently very buggy, use at your own risk.

v 0.2.0

  • Fix to eye occlusion compute bake shader.
  • Adusted eye shader corner shadow gradient.
  • Teeth, Tongue & Eye micro normals maps correctly set to normal maps.
  • 2021.2
    • 2021.2 uses HDRP pipeline 12.0.0, which has some incompatibilities with previous versions:
    • Fix to correctly add diffusion profiles in HDRP 12.0.0.
    • Updates to hair shaders to correctly apply depth pre-pass and post-pass.
  • Built-in Pipeline
    • Added emission to the Built-in high quality and baked shaders.
    • Removed post processing settings from the preview scene, as they caused errors in later versions.

v 0.1.9

  • URP & Built-in Pipelines
    • Added shaders and materials to use the build-in and Universal render pipeline.
  • Code base
    • Bake shaders and materials updated to support Standard shader and URP/Lit shader.
    • Fixes to material setup texture discovery.

CC3 Unity Tools HDRP

31 Oct 05:23
24bec93
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For HDRP Pipeline 10.x and 11.x
(Unity 2020.3 - 2021.1)

v 0.2.0

  • Fix to eye occlusion compute bake shader.
  • Adusted eye shader corner shadow gradient.
  • Teeth, Tongue & Eye micro normals maps correctly set to normal maps.
  • Added two pass hair material system, whereby all hair submeshes are extracted into single meshes and multiple materials can by applied to each hair mesh.
    Thus creating a two (or more) pass rendering system for hair that is fully compliant with SRP batching.
  • 2021.2
    • 2021.2 uses HDRP pipeline 12.0.0, which has some incompatibilities with previous versions:
    • Fix to correctly add diffusion profiles in HDRP 12.0.0.
    • Updates to hair shaders to correctly apply depth pre-pass and post-pass.
  • Built-in Pipeline
    • Added emission to the Built-in high quality and baked shaders.
    • Removed post processing settings from the preview scene, as they caused errors in later versions.

v 0.1.9

  • URP & Built-in Pipelines
    • Added shaders and materials to use the build-in and Universal render pipeline.
  • Code base
    • Bake shaders and materials updated to support Standard shader and URP/Lit shader.
    • Fixes to material setup texture discovery.