/
node_3d.tscn
129 lines (102 loc) · 5.4 KB
/
node_3d.tscn
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[gd_scene load_steps=10 format=3 uid="uid://dru60kpstsqwb"]
[ext_resource type="PackedScene" uid="uid://br01chminlckq" path="res://player.tscn" id="1_7xctj"]
[ext_resource type="PackedScene" uid="uid://ck3weatx4ste5" path="res://static_body_3d.tscn" id="2_doeps"]
[sub_resource type="ProceduralSkyMaterial" id="ProceduralSkyMaterial_sac6i"]
sky_top_color = Color(0.0745098, 0.486275, 0.658824, 1)
sky_curve = 0.0699775
ground_bottom_color = Color(0.180392, 0.67451, 0.937255, 1)
ground_horizon_color = Color(1, 1, 1, 1)
ground_curve = 0.0263903
ground_energy_multiplier = 1.79
sun_angle_max = 0.0
sun_curve = 31.1904
[sub_resource type="Sky" id="Sky_xac0c"]
sky_material = SubResource("ProceduralSkyMaterial_sac6i")
[sub_resource type="Environment" id="Environment_tq4cp"]
background_mode = 2
background_color = Color(1, 1, 1, 1)
background_energy_multiplier = 3.87
sky = SubResource("Sky_xac0c")
ambient_light_source = 3
ambient_light_color = Color(1, 1, 1, 1)
ssr_enabled = true
ssao_enabled = true
ssao_radius = 1.32
ssil_enabled = true
ssil_radius = 8.37
sdfgi_enabled = true
sdfgi_use_occlusion = true
sdfgi_cascades = 8
sdfgi_energy = 0.15
glow_enabled = true
glow_normalized = true
glow_intensity = 1.98
glow_bloom = 0.39
fog_enabled = true
fog_light_color = Color(0.298039, 0.552941, 0.701961, 1)
fog_light_energy = 3.06
fog_sun_scatter = 1.0
fog_density = 0.001
[sub_resource type="BoxShape3D" id="BoxShape3D_lktsm"]
size = Vector3(48.2826, 1, 72.301)
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_4p5wg"]
albedo_color = Color(0.690196, 0.00784314, 0.0980392, 1)
roughness = 0.0
[sub_resource type="BoxMesh" id="BoxMesh_1jf70"]
[sub_resource type="BoxShape3D" id="BoxShape3D_at5sp"]
[node name="Node3D" type="Node3D"]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 6.79957, 7.66016, -1.26396)
[node name="player" parent="." instance=ExtResource("1_7xctj")]
transform = Transform3D(-1, 0, -8.74228e-08, 0, 1, 0, 8.74228e-08, 0, -1, -2.95639e-05, 0.288727, 8.88906)
[node name="Camera" type="Camera3D" parent="player"]
transform = Transform3D(0.999957, 2.99752e-05, -0.00928451, 0, 0.999995, 0.00322851, 0.00928456, -0.00322837, 0.999952, -0.0689928, 0.029552, -0.276869)
current = true
fov = 85.0
[node name="ground" parent="." instance=ExtResource("2_doeps")]
transform = Transform3D(0.340957, 0, 0, 0, 6.72869, -0.0126542, 0, 0.0896072, 0.950214, 1.10963, -4.15891, 8.62519)
[node name="wall" parent="." instance=ExtResource("2_doeps")]
transform = Transform3D(-9.61721e-09, -28.6191, 0, 0.219995, -1.25086e-06, -0.0134407, 0.0030719, -1.74664e-08, 0.962554, 7.625, 0.66939, 8.62519)
[node name="wall2" parent="." instance=ExtResource("2_doeps")]
transform = Transform3D(-9.61721e-09, -28.6191, 0, 0.219995, -1.25086e-06, -0.0134407, 0.0030719, -1.74664e-08, 0.962554, -5.72662, 0.66939, 8.62519)
[node name="wall3" parent="." instance=ExtResource("2_doeps")]
transform = Transform3D(0.00291316, 1.23352e-06, 0.922454, 0.208626, -1.25086e-06, -0.0128807, 8.99288e-09, 28.6191, -4.03218e-08, 0.303371, 0.414102, 3.8034)
[node name="roof" parent="." instance=ExtResource("2_doeps")]
transform = Transform3D(0.303583, 0, 0, 0, 18.0417, 0, 0, 0, 0.936042, 0.467865, 5.0464, 8.85962)
[node name="WorldEnvironment" type="WorldEnvironment" parent="."]
environment = SubResource("Environment_tq4cp")
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 0.906617, 0.421954, 0, -0.421954, 0.906617, -0.482311, 3.79714, 7.65122)
light_energy = 1.049
light_indirect_energy = 13.253
light_volumetric_fog_energy = 11.819
light_angular_distance = 25.9
shadow_enabled = true
shadow_bias = 5.035
shadow_normal_bias = 0.975
shadow_transmittance_bias = -16.0
shadow_opacity = 0.9
shadow_blur = 0.0
[node name="respawn collision" type="Area3D" parent="."]
transform = Transform3D(-0.999957, -2.9975e-05, 0.00928442, 0, 0.999995, 0.00322851, -0.00928447, 0.00322837, -0.999952, 0.0372552, 3.18482, 3.69186)
[node name="CollisionShape3D" type="CollisionShape3D" parent="respawn collision"]
transform = Transform3D(10.5247, 1.27329e-11, -3.72529e-09, 2.91038e-11, 0.988295, 5.58794e-09, 2.23517e-08, -2.32831e-09, 4.30843, -2.98023e-08, -14.4009, -4.76837e-07)
shape = SubResource("BoxShape3D_lktsm")
[node name="column" type="StaticBody3D" parent="."]
transform = Transform3D(-1.62691, 0, -1.48395e-07, 0, 12.8697, 0, 1.42229e-07, 0, -1.69744, 4.30778, -2.02355, 10.5375)
[node name="MeshInstance3D2" type="MeshInstance3D" parent="column"]
transform = Transform3D(1, 0, 2.13163e-14, 0, 0.608838, 0, 3.55271e-14, 0, 1, 0, 0.127707, 0)
material_override = SubResource("StandardMaterial3D_4p5wg")
mesh = SubResource("BoxMesh_1jf70")
skeleton = NodePath("")
[node name="CollisionShape3D" type="CollisionShape3D" parent="column"]
shape = SubResource("BoxShape3D_at5sp")
[node name="column2" type="StaticBody3D" parent="."]
transform = Transform3D(-1.62691, 0, -1.48395e-07, 0, 12.8697, 0, 1.42229e-07, 0, -1.69744, -3.05623, -2.02355, 10.5375)
[node name="MeshInstance3D2" type="MeshInstance3D" parent="column2"]
transform = Transform3D(1, 0, 2.13163e-14, 0, 0.608838, 0, 3.55271e-14, 0, 1, 0, 0.127707, 0)
material_override = SubResource("StandardMaterial3D_4p5wg")
mesh = SubResource("BoxMesh_1jf70")
skeleton = NodePath("")
[node name="CollisionShape3D" type="CollisionShape3D" parent="column2"]
shape = SubResource("BoxShape3D_at5sp")
[connection signal="body_entered" from="respawn collision" to="player" method="_on_area_3d_body_entered"]