/
OggToWavStream.cs
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/
OggToWavStream.cs
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//#define CAN_SEEK
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
using NVorbis.Ogg;
using NVorbis.Vorbis;
using NVorbis.Extra;
using System.Diagnostics;
namespace NVorbis
{
#if false
public class OggToWavStream : Stream
{
Stream WaveOutputStream;
Stream BufferStream;
Stream OggBaseStream;
public OggToWavStream(Stream OggBaseStream)
{
this.OggBaseStream = OggBaseStream;
this.BufferStream = new MemoryStream();
DecodeInit();
DecodeTo(this.BufferStream);
BufferStream.Position = 0;
var WaveStream = new WaveStream();
WaveOutputStream = new MemoryStream();
BufferStream.Position = 0;
WaveStream.WriteWave(WaveOutputStream, () =>
{
#if !UNSAFE
int BufferSize = 4096;
var Buffer = new byte[BufferSize];
while (true)
{
int Readed = BufferStream.Read(Buffer, 0, BufferSize);
if (Readed <= 0) break;
WaveOutputStream.Write(Buffer, 0, Readed);
}
#else
BufferStream.CopyTo(WaveOutputStream);
#endif
}, NumberOfChannels: 1, SampleRate: 44100);
WaveOutputStream.Position = 0;
}
int convsize = 4096 * 2;
byte[] convbuffer;
SyncState SyncState;
StreamState StreamState;
Page Page;
Packet Packet;
Info Info;
Comment Comment;
DspState DspState;
Block Block;
byte[] buffer;
int bytes = 0;
private void DecodeInit()
{
convbuffer = new byte[convsize]; // take 8k out of the data segment, not the stack
SyncState = new SyncState(); // sync and verify incoming physical bitstream
StreamState = new StreamState(); // take physical pages, weld into a logical stream of packets
Page = new Page(); // one Ogg bitstream page. Vorbis packets are inside
Packet = new Packet(); // one raw packet of data for decode
Info = new Info(); // struct that stores all the static vorbis bitstream settings
Comment = new Comment(); // struct that stores all the bitstream user comments
DspState = new DspState(); // central working state for the packet->PCM decoder
Block = new Block(DspState); // local working space for packet->PCM decode
bytes = 0;
}
private void DecodeTo(Stream OutputBuffer)
{
// Decode setup
SyncState.Init(); // Now we can read pages
// we repeat if the bitstream is chained
while (true)
{
bool eos = false;
// grab some data at the head of the stream. We want the first page
// (which is guaranteed to be small and only contain the Vorbis
// stream initial header) We need the first page to get the stream
// serialno.
// submit a 4k block to libvorbis' Ogg layer
int index = SyncState.Buffer(4096);
buffer = SyncState.Data;
try
{
bytes = OggBaseStream.Read(buffer, index, 4096);
}
catch (Exception e)
{
Debug.WriteLine(e);
return;
}
SyncState.wrote(bytes);
// Get the first page.
int _result = SyncState.PageOut(Page);
if (_result != 1)
{
// have we simply run out of data? If so, we're done.
if (bytes < 4096) break;
Debug.WriteLine(bytes + "; " + _result);
//File.WriteAllBytes();
// error case. Must not be Vorbis data
Debug.WriteLine("Input does not appear to be an Ogg bitstream.");
return;
}
// Get the serial number and set up the rest of decode.
// serialno first; use it to set up a logical stream
StreamState.Init(Page.serialno());
// extract the initial header from the first page and verify that the
// Ogg bitstream is in fact Vorbis data
// I handle the initial header first instead of just having the code
// read all three Vorbis headers at once because reading the initial
// header is an easy way to identify a Vorbis bitstream and it's
// useful to see that functionality seperated out.
Info.init();
Comment.init();
// error; stream version mismatch perhaps
if (StreamState.pagein(Page) < 0) throw (new Exception("Error reading first page of Ogg bitstream data."));
// no page? must not be vorbis
if (StreamState.PacketOut(Packet) != 1) throw (new Exception("Error reading initial header packet."));
// error case; not a vorbis header
if (Info.synthesis_headerin(Comment, Packet) < 0) throw (new Exception("This Ogg bitstream does not contain Vorbis audio data."));
// At this point, we're sure we're Vorbis. We've set up the logical
// (Ogg) bitstream decoder. Get the comment and codebook headers and
// set up the Vorbis decoder
// The next two packets in order are the comment and codebook headers.
// They're likely large and may span multiple pages. Thus we reead
// and submit data until we get our two pacakets, watching that no
// pages are missing. If a page is missing, error out; losing a
// header page is the only place where missing data is fatal. */
int i = 0;
while (i < 2)
{
while (i < 2)
{
int result = SyncState.PageOut(Page);
if (result == 0) break; // Need more data
// Don't complain about missing or corrupt data yet. We'll
// catch it at the packet output phase
if (result == 1)
{
StreamState.pagein(Page); // we can ignore any errors here
// as they'll also become apparent
// at packetout
while (i < 2)
{
result = StreamState.PacketOut(Packet);
if (result == 0) break;
// Uh oh; data at some point was corrupted or missing!
// We can't tolerate that in a header. Die.
if (result == -1) throw (new Exception("Corrupt secondary header. Exiting."));
Info.synthesis_headerin(Comment, Packet);
i++;
}
}
}
// no harm in not checking before adding more
index = SyncState.Buffer(4096);
buffer = SyncState.Data;
bytes = OggBaseStream.Read(buffer, index, 4096);
if (bytes == 0 && i < 2)
{
throw (new Exception("End of file before finding all Vorbis headers!"));
}
SyncState.wrote(bytes);
}
// Throw the comments plus a few lines about the bitstream we're
// decoding
#if false
{
byte[][] ptr = Comment.user_comments;
for (int j = 0; j < ptr.Length; j++)
{
if (ptr[j] == null) break;
Debug.WriteLine(Util.InternalEncoding.GetString(ptr[j], 0, ptr[j].Length - 1));
}
Debug.WriteLine("\nBitstream is {0} channel, {1}Hz", Info.channels, Info.rate);
Debug.WriteLine("Encoded by: {0}\n", Util.InternalEncoding.GetString(Comment.vendor, 0, Comment.vendor.Length - 1) );
}
#endif
convsize = 4096 / Info.channels;
// OK, got and parsed all three headers. Initialize the Vorbis
// packet->PCM decoder.
DspState.synthesis_init(Info); // central decode state
Block.init(DspState); // local state for most of the decode
// so multiple block decodes can
// proceed in parallel. We could init
// multiple vorbis_block structures
// for vd here
float[][][] _pcm = new float[1][][];
int[] _index = new int[Info.channels];
// The rest is just a straight decode loop until end of stream
while (!eos)
{
while (!eos)
{
int result = SyncState.PageOut(Page);
if (result == 0) break; // need more data
if (result == -1)
{
// missing or corrupt data at this page position
Debug.WriteLine("Corrupt or missing data in bitstream; continuing...");
}
else
{
StreamState.pagein(Page); // can safely ignore errors at
// this point
while (true)
{
result = StreamState.PacketOut(Packet);
if (result == 0)
break; // need more data
if (result == -1)
{ // missing or corrupt data at this page position
// no reason to complain; already complained above
}
else
{
// we have a packet. Decode it
int samples;
if (Block.synthesis(Packet) == 0)
{ // test for success!
DspState.synthesis_blockin(Block);
}
// **pcm is a multichannel float vector. In stereo, for
// example, pcm[0] is left, and pcm[1] is right. samples is
// the size of each channel. Convert the float values
// (-1.<=range<=1.) to whatever PCM format and write it out
while ((samples = DspState.synthesis_pcmout(_pcm, _index)) > 0)
{
float[][] pcm = _pcm[0];
int bout = (samples < convsize ? samples : convsize);
// convert floats to 16 bit signed ints (host order) and
// interleave
for (i = 0; i < Info.channels; i++)
{
int ptr = i * 2;
//int ptr=i;
int mono = _index[i];
for (int j = 0; j < bout; j++)
{
int val = (int)(pcm[i][mono + j] * 32767.0);
// short val=(short)(pcm[i][mono+j]*32767.);
// int val=(int)Math.round(pcm[i][mono+j]*32767.);
// might as well guard against clipping
if (val > 32767) val = 32767;
if (val < -32768) val = -32768;
if (val < 0) val = val | 0x8000;
convbuffer[ptr] = (byte)(val);
convbuffer[ptr + 1] = (byte)(((uint)val) >> 8);
ptr += 2 * (Info.channels);
}
}
// System.out.write(convbuffer, 0, 2*vi.channels*bout);
//throw(new NotImplementedException("ccccccccc"));
OutputBuffer.Write(convbuffer, 0, 2 * Info.channels * bout);
// tell libvorbis how
// many samples we
// actually consumed
DspState.synthesis_read(bout);
}
}
}
if (Page.eos() != 0)
eos = true;
}
}
if (!eos)
{
index = SyncState.Buffer(4096);
buffer = SyncState.Data;
bytes = OggBaseStream.Read(buffer, index, 4096);
SyncState.wrote(bytes);
if (bytes == 0) eos = true;
}
}
// clean up this logical bitstream; before exit we see if we're
// followed by another [chained]
StreamState.Clear();
// ogg_page and ogg_packet structs always point to storage in
// libvorbis. They're never freed or manipulated directly
Block.clear();
DspState.clear();
Info.Clear(); // must be called last
}
// OK, clean up the framer
SyncState.Clear();
}
public override bool CanRead
{
get { return true; }
}
public override bool CanSeek
{
get
{
#if !CAN_SEEK
return false;
#else
return true;
#endif
}
}
public override bool CanWrite
{
get { return false; }
}
public override void Flush()
{
}
public override long Length
{
get
{
#if false
throw(new NotImplementedException());
#else
return WaveOutputStream.Length;
#endif
}
}
public override long Position
{
get
{
return WaveOutputStream.Position;
}
set
{
#if !CAN_SEEK
throw(new NotImplementedException("Can't seek"));
#else
WaveOutputStream.Position = value;
#endif
}
}
public override int Read(byte[] buffer, int offset, int count)
{
return WaveOutputStream.Read(buffer, offset, count);
}
public override long Seek(long offset, SeekOrigin origin)
{
#if !CAN_SEEK
throw(new NotImplementedException("Can't seek"));
#else
return WaveOutputStream.Seek(offset, origin);
#endif
}
public override void SetLength(long value)
{
throw new NotImplementedException();
}
public override void Write(byte[] buffer, int offset, int count)
{
throw new NotImplementedException();
}
}
#endif
}