Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[Animation CIT] CIT animations (.png.mcmeta) not showing in-game #3769

Open
Ascacos opened this issue Apr 21, 2020 · 2 comments
Open

[Animation CIT] CIT animations (.png.mcmeta) not showing in-game #3769

Ascacos opened this issue Apr 21, 2020 · 2 comments

Comments

@Ascacos
Copy link

Ascacos commented Apr 21, 2020

Description of Issue

CIT animations specified in the cit.png.mcmeta don't appear to be working, switched back to 1.14.4 stable build and it worked perfectly

Steps to Reproduce

  1. I created a custom texture .png sheet with 5 frames (32x160px)
  2. Re-texture any diamond helmet with aqua affinity (in .properties) enchantment to new texture ( .png) file
  3. Specify animation order and framerate in .png.mcmeta
  4. Checked in-game, frame 0 displayed nicely but no animation.
  5. Switched back to 1.14.4 version of optifine, and the animation works perfectly

OptiFine Version

1.15.2 Optifine HD G1_pre13 Ultra

Installation Method

Standalone mod via .jar installer

Additional Information

Tried many different methods of declaring the frame order in the .png.mcmeta file, have not yet attempted to obtain desired result using .JSON animation files

@ghost
Copy link

ghost commented Jun 8, 2020

@Ascacos does this still occur in the latest preview?

@Ascacos
Copy link
Author

Ascacos commented Jun 8, 2020

Hi @naeqirelle2020, yes I have just tested it again now with with preview version:
OptiFine 1.15.2 HD U G1 pre23 and only a static re-texture could be observed, and the animation worked fine in the 1.14.4 build.
blueberry_helmet_icon
in the above image, it is only taking the first frame. here is my .properties and .png.mcmeta files
blueberry_helmet_icon.png.mcmeta
{ "animation": { } }
blueberry_helmet_icon.properties
type=item items=diamond_helmet texture=blueberry_helmet_icon.png enchantments:aqua_affinity enchantmentLevels:1

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

2 participants