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[1.18] [Missing/New Features] Compilation of resource pack features that need updating due to new game additions #6481

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ewanhowell5195 opened this issue Dec 15, 2021 · 3 comments

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@ewanhowell5195
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ewanhowell5195 commented Dec 15, 2021

bettergrass.properties - Added

Support for the crimson and warped nylium

block.properties

We discussed this before but it never went on github:

hitbox.hidden property

this property disables the hitbox outline on block models so that you cannot see it. This is useful for when you are making custom models that are different from the original shape, such as the anvil. This is already implemented with CEM block entities, but they could also be added here to make it optional on those.

example:

hitbox.hidden=anvil bell end_rod

cem_model.txt

Arrow support
Axolotl support
Glow squid support
Goat support

Layer support

cat collar [ADDED]
tropical fish outer [ADDED]
stray outer
drowned outer
creeper charge
pig saddle
strider saddle
slime gel

Random CEM model support

Just like how the mooshroom mushroom texture can be changed, the ability to change the snow golem pumpkin

color.properties

nether fog biome support?
end fog/sky biome support?

Those could use a colourmap like the overworld ones do

text.sign support for all colours now they can be dyed

add spruce.png as an alias for pine.png

a way to change the underwater particles

ctm.properties

at the moment, overlays only work on full blocks. we need support for other common block types such as slabs and stairs

custom_guis.properties

Add support for:

barrel
blast
smoker
loom
cartography table
grindstone
smithing table
stonecutter

emissive.properties

By default, some blocks/entities are hardcoded to render fullbright. Examples of these would be torches, glowstone, sea lanterns, blaze, the wither, and a lot more.

A new property in the emissive.properties would allow users to disable this and use their own emissives on these.

Two ways this could be formatted are:

fullbright.blaze=false
fullbright.torch=false
fullbright.wither=false

or

fullbright.disabled=blaze wither torch glowstone

A usecase example would be a custom torch, where the stick itself doesnt glow, but the fire itself does. Another example would be where only the withers eyes can glow

loading.properties

Support for:

world select background
main loading background (the one with the % and the weird square)
the options background

natual.properties - Added

Support for the crimson and warped nylium as they are basically grass

Support for azalea & flowering azalea as they are a type of leaves

random_entities.properties

nbt support (even though not everything will work, it would still be useful)

ability to change the mooshroom and snow golem pumpkin with random entities

sky.properties

nether skybox support

This is useful for custom maps that use the nether dimention

@E-T-31
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E-T-31 commented Dec 15, 2021

Thank you for compiling all of these!

PS: Nice to see you here! Your CEM tutorials helped me out a lot. :)

@JimStoneCraft
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custom_guis.properties

Shulker box specific properties:-

There are 17 different shulker boxes, if you don't specify a colour you can change the default shulker GUI but that also changes all the coloured shulker box GUIs too, custom GUI colours for shulker_box only seem cover the 16 coloured versions.

Maybe add it as "colors=none" for the standard shulker_box.

container=shulker_box
colors=none

@sp614x
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sp614x commented Dec 21, 2021

Added better grass support for crimson and warped nylium.
Added CEM for axolotl, glow squid and goat.

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