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We discussed this before but it never went on github:
hitbox.hidden property
this property disables the hitbox outline on block models so that you cannot see it. This is useful for when you are making custom models that are different from the original shape, such as the anvil. This is already implemented with CEM block entities, but they could also be added here to make it optional on those.
example:
hitbox.hidden=anvil bell end_rod
cem_model.txt
Arrow support
Axolotl support
Glow squid support
Goat support
Layer support
cat collar [ADDED]
tropical fish outer [ADDED]
stray outer
drowned outer
creeper charge
pig saddle
strider saddle
slime gel
Random CEM model support
Just like how the mooshroom mushroom texture can be changed, the ability to change the snow golem pumpkin
color.properties
nether fog biome support?
end fog/sky biome support?
Those could use a colourmap like the overworld ones do
text.sign support for all colours now they can be dyed
add spruce.png as an alias for pine.png
a way to change the underwater particles
ctm.properties
at the moment, overlays only work on full blocks. we need support for other common block types such as slabs and stairs
By default, some blocks/entities are hardcoded to render fullbright. Examples of these would be torches, glowstone, sea lanterns, blaze, the wither, and a lot more.
A new property in the emissive.properties would allow users to disable this and use their own emissives on these.
A usecase example would be a custom torch, where the stick itself doesnt glow, but the fire itself does. Another example would be where only the withers eyes can glow
loading.properties
Support for:
world select background
main loading background (the one with the % and the weird square)
the options background
natual.properties - Added
Support for the crimson and warped nylium as they are basically grass
Support for azalea & flowering azalea as they are a type of leaves
random_entities.properties
nbt support (even though not everything will work, it would still be useful)
ability to change the mooshroom and snow golem pumpkin with random entities
sky.properties
nether skybox support
This is useful for custom maps that use the nether dimention
The text was updated successfully, but these errors were encountered:
There are 17 different shulker boxes, if you don't specify a colour you can change the default shulker GUI but that also changes all the coloured shulker box GUIs too, custom GUI colours for shulker_box only seem cover the 16 coloured versions.
Maybe add it as "colors=none" for the standard shulker_box.
bettergrass.properties- AddedSupport for the crimson and warped nylium
block.properties
We discussed this before but it never went on github:
hitbox.hidden
propertythis property disables the hitbox outline on block models so that you cannot see it. This is useful for when you are making custom models that are different from the original shape, such as the anvil. This is already implemented with CEM block entities, but they could also be added here to make it optional on those.
example:
hitbox.hidden=anvil bell end_rod
cem_model.txt
Arrow support
Axolotl support
Glow squid support
Goat support
Layer support
Random CEM model support
Just like how the mooshroom mushroom texture can be changed, the ability to change the snow golem pumpkin
color.properties
nether fog biome support?
end fog/sky biome support?
Those could use a colourmap like the overworld ones do
text.sign support for all colours now they can be dyed
add spruce.png as an alias for pine.png
a way to change the underwater particles
ctm.properties
at the moment, overlays only work on full blocks. we need support for other common block types such as slabs and stairs
custom_guis.properties
Add support for:
emissive.properties
By default, some blocks/entities are hardcoded to render fullbright. Examples of these would be torches, glowstone, sea lanterns, blaze, the wither, and a lot more.
A new property in the emissive.properties would allow users to disable this and use their own emissives on these.
Two ways this could be formatted are:
or
A usecase example would be a custom torch, where the stick itself doesnt glow, but the fire itself does. Another example would be where only the withers eyes can glow
loading.properties
Support for:
natual.properties- AddedSupport for the crimson and warped nylium as they are basically grass
Support for azalea & flowering azalea as they are a type of leaves
random_entities.properties
nbt support (even though not everything will work, it would still be useful)
ability to change the mooshroom and snow golem pumpkin with random entities
sky.properties
nether skybox support
This is useful for custom maps that use the nether dimention
The text was updated successfully, but these errors were encountered: