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On the v2.2 branch there is a bug (or feature) if you set attack timeout, it changes also display timeout. If you set attack timeout to 0, the display is always off.
The fix is to change line 464 in DisplayUI.cpp from:
On the v2.2 branch there is a bug (or feature) if you set attack timeout, it changes also display timeout. If you set attack timeout to 0, the display is always off.
The fix is to change line 464 in DisplayUI.cpp from:
uint32_t timeout = settings.getAttackSettings().timeout * 1000;
to
uint32_t timeout = settings.getDisplaySettings().timeout * 1000;
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