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Replace the region paradigm with just painting textures #8

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stscieisenhamer opened this issue May 1, 2018 · 0 comments
Open
1 of 4 tasks

Replace the region paradigm with just painting textures #8

stscieisenhamer opened this issue May 1, 2018 · 0 comments
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enhancement New feature or request gui Directly related to the graphical user interface model3d Issue related to the 3d rendering algorithms

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@stscieisenhamer
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stscieisenhamer commented May 1, 2018

Issue

Currently, regions are separated by a conceptual concept, such as "disk", "gas", or "bulge". This paradigm has proven to be limiting. Instead, simply produce regions directly related to the texture desired to be used.

GUI-wise, this is not much of a change. However, this will impact the 3D modeling API and algorithms.

Implementation

  • implement texture-only gui + rendering see issue Create regions based solely on available textures #13
  • Remove vesitges of the conceptual regions
    • How to identify regions that have special functions, such as Bulge and remove_star.
    • Auto mask creation: where would the new masks go?
@stscieisenhamer stscieisenhamer added enhancement New feature or request gui Directly related to the graphical user interface model3d Issue related to the 3d rendering algorithms labels May 1, 2018
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Labels
enhancement New feature or request gui Directly related to the graphical user interface model3d Issue related to the 3d rendering algorithms
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