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ClientTravel does not load streaming levels #610
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@thomaswall is this a PIE-only issue, or do you see it in standalone clients too? |
@girayimprobable Yes, sorry, on further testing, it's just a PIE issue. |
Hey @thomaswall, we have a ticket in our backlog to address these level streaming issues, going to use the exact scenario you've described here to test and get a repro on this. |
Level streaming is now supported in the latest release (0.6.0). Let us know if we can provide any further info. |
Description
ClientTravel from Map A to Map B, where Map B uses world composition, does not load any levels on Map B
Expected behavior
All levels within streaming distance of the player spawn should be loaded.
Current behavior
No levels are spawned, character infinitely falls
Steps to reproduce
PlayerController->ClientTravel(TravelURL, TRAVEL_Absolute, false /*bSeamless*/);
)Environment
UE4 commit:
09ec8ee75c32cb8779747ed5e43ece5bfc76ff81
GDK commit:
8b0c4ec
Logs:
From spatial:
From the Server:
First there's plenty of this:
and then many of these:
The text was updated successfully, but these errors were encountered: