This repository has been archived by the owner on Sep 18, 2021. It is now read-only.
/
browserquest_srv_handler.erl
166 lines (132 loc) · 4.93 KB
/
browserquest_srv_handler.erl
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
%%%-------------------------------------------------------------------
%%% @author Gustav Simonsson <gustav.simonsson@gmail.com>
%%% @doc
%%% Cowboy handler.
%%% @end
%%% Created : 7 July 2012 by <gustav.simonsson@gmail.com>
%%%-------------------------------------------------------------------
-module(browserquest_srv_handler).
-compile(export_all).
-behaviour(cowboy_http_handler).
-behaviour(cowboy_http_websocket_handler).
-include("../include/browserquest.hrl").
% Behaviour cowboy_http_handler
-export([init/3, handle/2, terminate/2]).
% Behaviour cowboy_http_websocket_handler
-export([
websocket_init/3, websocket_handle/3,
websocket_info/3, websocket_terminate/3
]).
-define(APP, browserquest_srv).
-record(state, {
riak,
player,
mobs,
tick_time
}).
%%%===================================================================
%%% API
%%%===================================================================
% Called to know how to dispatch a new connection.
init({tcp, http}, Req, _Opts) ->
lager:debug("Request: ~p", [Req]),
% "upgrade" every request to websocket,
% we're not interested in serving any other content.
{upgrade, protocol, cowboy_http_websocket}.
% Should never get here.
handle(Req, State) ->
lager:debug("Unexpected request: ~p", [Req]),
{ok, Req2} = cowboy_http_req:reply(404, [
{'Content-Type', <<"text/html">>}
]),
{ok, Req2, State}.
terminate(_Req, _State) ->
ok.
% Called for every new websocket connection.
websocket_init(tcp, Req, []) ->
lager:debug("New client"),
Req2 = cowboy_http_req:compact(Req),
self() ! <<"Send gogo">>,
{ok, TickTime} = application:get_env(?APP, tick_time),
spawn(?MODULE, make_tick, [self(), TickTime]),
{ok, Req2, #state{tick_time = TickTime}}.
websocket_handle({text, Msg}, Req, State) ->
Args = mochijson3:decode(Msg),
{Type, Reply, NewState} = parse_action(Args, State),
case Type of
json ->
self() ! {json, Reply}, Req, State,
{ok, Req, NewState};
_ ->
{ok, Req, NewState}
end;
% With this callback we can handle other kind of
% messages, like binary.
websocket_handle(_Any, Req, State) ->
browserquest_srv_util:unexpected_info(
?MODULE,"websocket binary received", State),
{ok, Req, State}.
% Called when a text message arrives.
websocket_info(<<"Send gogo">>, Req, State) ->
lager:debug("Sending 'go' message to client"),
{reply, {text, <<"go">>}, Req, State};
websocket_info(<<"tick">>, Req, State = #state{player = undefined}) ->
{ok, Req, State};
websocket_info(<<"tick">>, Req, State = #state{player = Player}) ->
case browserquest_srv_player:get_surrondings(Player) of
[] ->
ok;
ActionList ->
self() ! {json, ActionList}
end,
{ok, Req, State};
websocket_info({json, Message}, Req, State) ->
Json = mochijson3:encode(Message),
{reply, {text, Json}, Req, State};
websocket_info(Msg, Req, State) ->
lager:debug("Got unknown message: ~p", [Msg]),
{ok, Req, State}.
websocket_terminate(_Reason, _Req, #state{player = Player}) ->
lager:debug("Connection closed"),
browserquest_srv_player:stop(Player),
ok.
%%%===================================================================
%%% Internal functions
%%%===================================================================
parse_action([?HELLO, Name, Armor, Weapon], State) ->
%% This is a player call
{ok, Player} = browserquest_srv_player:start_link(Name, Armor, Weapon),
{ok, Status} = browserquest_srv_player:get_status(Player),
Mobs = lists:map(fun add_mob/1,
browserquest_srv_map:get_attribute("mobAreas")),
{json, [?WELCOME|Status], State#state{player = Player,
mobs = Mobs}};
parse_action([?MOVE, X, Y], State = #state{player = Player}) ->
{ok, Status} = browserquest_srv_player:move(Player, X, Y),
{json, [?MOVE|Status], State};
parse_action([?CHAT, Message], State = #state{player = Player}) ->
{ok, Return} = browserquest_srv_player:chat(Player, Message),
{json, Return, State};
parse_action([?TELEPORT, X, Y], State = #state{player = Player}) ->
{ok, Status} = browserquest_srv_player:move(Player, X, Y),
{json, [?TELEPORT|Status], State};
parse_action([?CHECK, Value], State = #state{player = Player}) ->
browserquest_srv_player:set_checkpoint(Player, Value),
{ok, [], State};
parse_action([?ZONE], State = #state{player = Player}) ->
browserquest_srv_player:update_zone(Player),
{ok, [], State};
parse_action(ActionList, _State) ->
lager:error("Faulty actionlist: ~p", [ActionList]),
exit({faulty_actionlist, ActionList}).
make_tick(Node, TickTime) ->
Node ! <<"tick">>,
receive
stop ->
ok
after
TickTime ->
make_tick(Node, TickTime)
end.
add_mob(#mobarea{type = Type, x = X, y = Y}) ->
browserquest_srv_mob_sup:add_child(Type, X, Y).