You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Same way the CPU core spoofing was implemented — it detours some standard Win32 API calls and implements custom code/checks that manipulates the input (that being the game’s originally coded sleep duration) and executes Special K’s custom duration instead.
Any game that implements sleeping using the detoured API calls will end up running SK’s code instead, which allows us to skip the sleep call entirely or adjust it to our own liking.
It replaces Sleep (...) calls on window threads with a wait function (MsgWaitForMultipleObjects (...)) that will wake up when there's a waiting message on the queue.
Reference:
SpecialK/src/scheduler.cpp
Line 1026 in 2575f70
As the name of the option, suggests it makes the Window Thread sleepless but in what sense? Additionally how is it implemented?
The text was updated successfully, but these errors were encountered: