/
ManualReceive.cs
71 lines (56 loc) · 1.85 KB
/
ManualReceive.cs
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using System;
using System.Collections;
using System.Threading.Tasks;
using Speckle.ConnectorUnity;
using Speckle.ConnectorUnity.Components;
using Speckle.Core.Api;
using Speckle.Core.Credentials;
using Speckle.Core.Transports;
using UnityEngine;
[AddComponentMenu("Speckle/Extras/Manual Receiver")]
[RequireComponent(typeof(RecursiveConverter))]
public class ManualReceive : MonoBehaviour
{
public string authToken;
public string serverUrl;
public string streamId, objectId;
private RecursiveConverter receiver;
void Awake()
{
receiver = GetComponent<RecursiveConverter>();
}
IEnumerator Start()
{
Debug.developerConsoleVisible = true;
if(Time.timeSinceLevelLoad > 20) yield return null;
Receive();
}
[ContextMenu(nameof(Receive))]
public void Receive()
{
var account = new Account()
{
token = authToken,
serverInfo = new ServerInfo() {url = serverUrl},
};
Task.Run(async () =>
{
var transport = new ServerTransport(account, streamId);
var localTransport = new MemoryTransport();
var @base = await Operations.Receive(
objectId,
remoteTransport: transport,
localTransport: localTransport,
onErrorAction: (m, e) => Debug.LogError(m + e),
disposeTransports: true
);
if (@base == null) throw new Exception("received data was null!");
Dispatcher.Instance().Enqueue(() =>
{
var parentObject = new GameObject(name);
receiver.RecursivelyConvertToNative_Sync(@base, parentObject.transform);
Debug.Log($"Receive {objectId} completed");
});
});
}
}