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Currently only triangle and quad faces get converted.
Since sketchup and blender support N-gons, so should Unreal.
See specklesystems/speckle-blender#56
The text was updated successfully, but these errors were encountered:
StaticMeshComponent
JR-Morgan
Successfully merging a pull request may close this issue.
Currently only triangle and quad faces get converted.
Since sketchup and blender support N-gons, so should Unreal.
See specklesystems/speckle-blender#56
The text was updated successfully, but these errors were encountered: