This is a simple asynchronous TCP server for a user-defined protocol, along with a matching client. The purpose of this is to keep me from writing boilerplate network communication code for small apps or games. You just need to implement serialization and deserialization methods for your protocol, then you can get going. Here's an example.
-
Notifications
You must be signed in to change notification settings - Fork 0
Asynchronous TCP client and server for sending messages of some user-defined protocol.
License
Spickelbing/zwiesel
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
Folders and files
Name | Name | Last commit message | Last commit date | |
---|---|---|---|---|
Repository files navigation
About
Asynchronous TCP client and server for sending messages of some user-defined protocol.
Resources
License
Stars
Watchers
Forks
Releases
No releases published
Packages 0
No packages published