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Queries regarding Paper Equations #42

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hyunskyu opened this issue Dec 26, 2023 · 1 comment
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Queries regarding Paper Equations #42

hyunskyu opened this issue Dec 26, 2023 · 1 comment
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@hyunskyu
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I have some questions about your paper

  1. In the "Method" section, µ represents the center position and it has 3 parameters (possibly x, y, z). When projecting the Gaussian into 2D pixel space, Et and µ are multiplied together. Does this mean Et is a 3 x 3 matrix containing rotation and translation? Or µ is transformed to homogeneous coordinate?

  2. Did you not use Spherical Harmonics (SH) for color representation? (Was optimization done using just the RGB 3 channels?)

  3. Is the Gaussian always isotropic because the radius r is represented in only 1 channel?

@Nik-V9 Nik-V9 self-assigned this Dec 26, 2023
@Nik-V9 Nik-V9 added the question Further information is requested label Dec 26, 2023
@Nik-V9 Nik-V9 changed the title Some questions about your paper Queries regarding Paper Equations Dec 26, 2023
@Nik-V9
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Nik-V9 commented Dec 26, 2023

Hi, Thanks for these questions!

  1. E_t is a standard 3 x 4 extrinsic matrix. µ is transformed to homogenous coordinates as shown here:
    transformed_pts = (rel_w2c @ pts4.T).T[:, :3]
  2. No, we didn't use Spherical Harmonics since we didn't observe a significant change in rendering performance with SH present. As you mentioned, we just use 3 RGB channels as defined here:
    'rgb_colors': init_pt_cld[:, 3:6],
  3. Yes, the Gaussians are Isotropic. Please see this for more info: PLY Output Format & Isotropic Gaussians #22 (comment)

@Nik-V9 Nik-V9 closed this as completed Dec 26, 2023
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