You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
In the "Method" section, µ represents the center position and it has 3 parameters (possibly x, y, z). When projecting the Gaussian into 2D pixel space, Et and µ are multiplied together. Does this mean Et is a 3 x 3 matrix containing rotation and translation? Or µ is transformed to homogeneous coordinate?
Did you not use Spherical Harmonics (SH) for color representation? (Was optimization done using just the RGB 3 channels?)
Is the Gaussian always isotropic because the radius r is represented in only 1 channel?
The text was updated successfully, but these errors were encountered:
No, we didn't use Spherical Harmonics since we didn't observe a significant change in rendering performance with SH present. As you mentioned, we just use 3 RGB channels as defined here:
I have some questions about your paper
In the "Method" section, µ represents the center position and it has 3 parameters (possibly x, y, z). When projecting the Gaussian into 2D pixel space, Et and µ are multiplied together. Does this mean Et is a 3 x 3 matrix containing rotation and translation? Or µ is transformed to homogeneous coordinate?
Did you not use Spherical Harmonics (SH) for color representation? (Was optimization done using just the RGB 3 channels?)
Is the Gaussian always isotropic because the radius r is represented in only 1 channel?
The text was updated successfully, but these errors were encountered: