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get5.phrases.txt
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get5.phrases.txt
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"Phrases"
{
"ReadyForMapSelectionInfoMessage"
{
"#format" "{1:s}"
"en" "Type {1} when your team is ready for map selection."
}
"WaitingForCastersReadyInfoMessage"
{
"#format" "{1:s},{2:s}"
"en" "Waiting for {1} to type {2} to begin."
}
"ReadyToRestoreBackupInfoMessage"
{
"#format" "{1:s}"
"en" "Type {1} when you are ready to restore the match backup."
}
"ReadyToKnifeInfoMessage"
{
"#format" "{1:s}"
"en" "Type {1} when you are ready to knife."
}
"ReadyToStartInfoMessage"
{
"#format" "{1:s}"
"en" "Type {1} when you are ready to begin."
}
"YouAreReady"
{
"en" "You have been marked as ready."
}
"YouAreReadyAuto"
{
"en" "NOTE: You have been marked as ready due to game activity."
}
"TypeUnreadyIfNotReady"
{
"#format" "{1:s}"
"en" "Type {1} if you are not ready."
}
"YouAreNotReady"
{
"en" "You have been marked as NOT ready."
}
"WaitingForEnemySwapInfoMessage"
{
"#format" "{1:s},{2:s},{3:s}"
"en" "{1} won the knife round. Waiting for them to type {2} or {3}."
}
"WaitingForGOTVBroadcastEnding"
{
"en" "The map will change once GOTV has finished broadcasting."
}
"WaitingForGOTVMapSelection"
{
"en" "The map will change once GOTV has broadcast the map selection."
}
"NoMatchSetupInfoMessage"
{
"en" "No match was set up"
}
"YouAreNotAPlayerInfoMessage"
{
"en" "You are not a player in this match"
}
"TeamIsFullInfoMessage"
{
"en" "Your team is full"
}
"TeamForfeitInfoMessage"
{
"#format" "{1:s}"
"en" "{1} failed to ready up in time and has forfeit."
}
"TeamMustBeReadyOrForfeit"
{
"#format" "{1:s},{2:s}"
"en" "{1} must be ready within {2} or they will forfeit the match."
}
"TeamsMustBeReadyOrTie"
{
"#format" "{1:s}"
"en" "Teams must be ready within {1} or the match will end in a tie."
}
"MaxPausesUsedInfoMessage"
{
"#format" "{1:d},{2:s}"
"en" "{2} has used all their tactical pauses ({1})."
}
"MaxPausesTimeUsedInfoMessage"
{
"#format" "{1:s},{2:s}"
"en" "{2} has used all their tactical pause time ({1})."
}
"MatchPausedByTeamMessage"
{
"#format" "{1:s}"
"en" "{1} called for a tactical pause."
}
"MatchTechPausedByTeamMessage"
{
"#format" "{1:s}"
"en" "{1} called for a technical pause."
}
"PausesNotEnabled"
{
"en" "Pauses are not enabled."
}
"TechPausesNotEnabled"
{
"en" "Technical pauses are not enabled."
}
"TechnicalPauseMidSentence"
{
"en" "technical pause"
}
"TacticalPauseMidSentence"
{
"en" "tactical pause"
}
"TimeRemainingBeforeAnyoneCanUnpausePrefix"
{
"en" "Time remaining before anyone can unpause"
}
"PauseTimeRemainingPrefix"
{
"en" "Remaining pause time"
}
"AwaitingUnpause"
{
"en" "Awaiting unpause"
}
"PausedByAdministrator"
{
"en" "An administrator paused the match."
}
"PausedForBackup"
{
"en" "The game was restored from a backup. Both teams must unpause to continue."
}
"UserCannotUnpauseAdmin"
{
"en" "As an admin started this pause, it must also be unpaused by an admin."
}
"PauseRequestCanceled"
{
"#format" "{1:s}"
"en" "{1} canceled their request for a pause."
}
"PausingTeamCannotUnpauseUntilFreezeTime"
{
"en" "You cannot unpause before your pause has started."
}
"PauseRunoutInfoMessage"
{
"#format" "{1:s}"
"en" "{1} has run out of pause time. Unpausing the match."
}
"TechPauseRunoutInfoMessage"
{
"#format" "{1:s}"
"en" "Maximum technical pause length has been reached. Anyone may {1} now."
}
"TechPauseNoTimeRemaining"
{
"#format" "{1:s}"
"en" "{1} has no more tech pause time. Please use tactical pauses."
}
"TechPauseNoPausesRemaining"
{
"#format" "{1:s}"
"en" "{1} has no more tech pauses. Please use tactical pauses."
}
"TechPauseAutomaticallyStarted"
{
"#format" "{1:s}"
"en" "A technical pause was automatically started for {1}."
}
"MatchUnpauseInfoMessage"
{
"#format" "{1:s}"
"en" "{1} unpaused the match."
}
"WaitingForUnpauseInfoMessage"
{
"#format" "{1:s},{2:s},{3:s}"
"en" "{1} wants to unpause, waiting for {2} to type {3}."
}
"PrereleaseVersionWarning"
{
"#format" "{1:s},{2:s}"
"en" "You are running an unofficial version of Get5 ({1}) intended for development and testing only. This message can be disabled with {2}."
}
"NewVersionAvailable"
{
"#format" "{1:s}"
"en" "A newer version of Get5 is available. Please visit {1} to update."
}
"TeamFailToReadyMinPlayerCheck"
{
"#format" "{1:d}"
"en" "You must have at least {1} player(s) on the server to ready up."
}
"TeamIsReadyForMapSelection"
{
"#format" "{1:s}"
"en" "{1} is ready for map selection."
}
"TeamIsReadyToRestoreBackup"
{
"#format" "{1:s}"
"en" "{1} is ready to restore the match backup."
}
"TeamIsReadyToKnife"
{
"#format" "{1:s}"
"en" "{1} is ready to knife for sides."
}
"TeamIsReadyToBegin"
{
"#format" "{1:s}"
"en" "{1} is ready to begin the match."
}
"TeamIsNoLongerReady"
{
"#format" "{1:s}"
"en" "{1} is no longer ready."
}
"ForceReadyInfoMessage"
{
"#format" "{1:s}"
"en" "You may type {1} to force-ready your team."
}
"ForceReadyDisabled"
{
"#format" "{1:s},{2:s}"
"en" "The {1} command is disabled, but can be enabled with {2}."
}
"TeammateForceReadied"
{
"#format" "{1:s}"
"en" "Your team was force-readied by {1}."
}
"AdminForceReadyInfoMessage"
{
"en" "An admin has force-readied all teams."
}
"AdminForceEndInfoMessage"
{
"en" "An admin force-ended the match."
}
"AdminForcePauseInfoMessage"
{
"en" "An admin paused the match."
}
"AdminForceEndWithWinnerInfoMessage"
{
"#format" "{1:s}"
"en" "An admin force-ended the match, setting {1} as the winner."
}
"AdminForceUnPauseInfoMessage"
{
"en" "An admin unpaused the match."
}
"TeamWantsToReloadCurrentRound"
{
"#format" "{1:s},{2:s},{3:s}"
"en" "{1} wants to restore the game to the beginning of the current round. {2} must confirm with {3}."
}
"TeamWinningSeriesInfoMessage"
{
"#format" "{1:s},{2:d},{3:d}"
"en" "{1} is winning the series {2}-{3}."
}
"SeriesTiedInfoMessage"
{
"#format" "{1:d},{2:d}"
"en" "The series is tied at {1}-{2}."
}
"NextSeriesMapInfoMessage"
{
"#format" "{1:s},{2:s}"
"en" "The next map in the series is {1} and it will start in {2}."
}
"TeamWonMatchInfoMessage"
{
"#format" "{1:s}"
"en" "{1} has won the match."
}
"TeamTiedMatchInfoMessage"
{
"#format" "{1:s},{2:s}"
"en" "{1} and {2} have tied the match."
}
"TeamWonSeriesInfoMessage"
{
"#format" "{1:s},{2:d},{3:d}"
"en" "{1} has won the series {2}-{3}."
}
"MatchFinishedInfoMessage"
{
"en" "The match is over"
}
"StopCommandNotEnabled"
{
"en" "The stop command is not enabled."
}
"StopCommandOnlyAfterRoundStart"
{
"en" "A request to restart the round cannot be given before the round has started."
}
"StopCommandVotingReset"
{
"#format" "{1:s}"
"en" "The request by {1} to stop the game was canceled as the round ended."
}
"StopCommandRequiresNoDamage"
{
"en" "A request to restart the round cannot be given once a player has damaged any opposing player."
}
"StopCommandTimeLimitExceeded"
{
"#format" "{1:s}"
"en" "A request to restart the round must be given within {1} after the round has started."
}
"BackupLoadedInfoMessage"
{
"#format" "{1:s}"
"en" "Successfully loaded backup {1}."
}
"MatchBeginInSecondsInfoMessage"
{
"#format" "{1:d}"
"en" "The match will begin in {1} seconds."
}
"MatchIsLiveInfoMessage"
{
"en" "Match is {GREEN}LIVE"
}
"KnifeIn5SecInfoMessage"
{
"en" "The knife round will begin in 5 seconds."
}
"KnifeInfoMessage"
{
"en" "Knife!"
}
"TeamDecidedToStayInfoMessage"
{
"#format" "{1:s}"
"en" "{1} decided to stay."
}
"TeamDecidedToSwapInfoMessage"
{
"#format" "{1:s}"
"en" "{1} decided to swap."
}
"TeamLostTimeToDecideInfoMessage"
{
"#format" "{1:s}"
"en" "{1} will stay since they did not make a decision in time."
}
"ChangingMapInfoMessage"
{
"#format" "{1:s}"
"en" "Changing map to {1}..."
}
"MapDecidedInfoMessage"
{
"en" "The maps have been decided:"
}
"MapIsInfoMessage"
{
"#format" "{1:d},{2:s}"
"en" "Map {1}: {2}"
}
"TeamPickedMap"
{
"#format" "{1:s},{2:s},{3:d}"
"en" "{1} picked {2} as map {3}."
}
"TeamSelectedSide"
{
"#format" "{1:s},{2:s},{3:s}"
"en" "{1} elected to start as {2} on {3}."
}
"TeamBannedMap"
{
"#format" "{1:s},{2:s}"
"en" "{1} banned {2}."
}
"CaptainLeftDuringMapSelection"
{
"en" "A team captain left during map selection. Map selection is paused."
}
"ReadyToResumeMapSelection"
{
"#format" "{1:s}"
"en" "Type {1} when you are ready to resume map selection."
}
"MatchConfigLoadedInfoMessage"
{
"en" "Loaded match config."
}
"ExitCoachSlotHelp"
{
"#format" "{1:s}"
"en" "Type {1} to exit the coach slot."
}
"EnterCoachSlotHelp"
{
"#format" "{1:s}"
"en" "Type {1} to become a coach for your team."
}
"MoveToCoachInfoMessage"
{
"en" "You were moved to the coach position as your team is full."
}
"CannotLeaveCoachingTeamIsFull"
{
"en" "You cannot leave the coach position as your team is full."
}
"CoachingNotEnabled"
{
"#format" "{1:s}"
"en" "Coaching is not enabled. You must set {1} to 1."
}
"PlayerIsCoachingTeam"
{
"#format" "{1:s},{2:s}"
"en" "{1} is coaching {2}."
}
"CanOnlyCoachDuringWarmup"
{
"en" "You can only change to or from coach during warmup."
}
"AllCoachSlotsFilledForTeam"
{
"#format" "{1:d}"
"en" "All coach slots ({1}) are currently filled for your team."
}
"ReadyTag"
{
"en" "[READY]"
}
"NotReadyTag"
{
"en" "[NOT READY]"
}
"MapSelectionTeamChatOnly"
{
"en" "You can only type in team chat during map selection."
}
"MapSelectionInvalidMap"
{
"#format" "{1:s}"
"en" "{1} is not a valid map."
}
"MapSelectionPickMapHelp"
{
"#format" "{1:s}"
"en" "Use {1} <map> to pick a map."
}
"MapSelectionBanMapHelp"
{
"#format" "{1:s}"
"en" "Use {1} <map> to ban a map."
}
"MapSelectionPickSideHelp"
{
"#format" "{1:s},{2:s}"
"en" "Use {1} or {2} to pick a side."
}
"MapSelectionAnnounceCaptains"
{
"#format" "{1:s},{2:N}"
"en" "Captain for {1}: {2}"
}
"MapSelectionBan"
{
"en" "BAN"
}
"MapSelectionPick"
{
"en" "PICK"
}
"MapSelectionTurnToPick"
{
"#format" "{1:s},{2:s},{3:d}"
"en" "{1} must now {2} a map to play as map {3}."
}
"MapSelectionTurnToBan"
{
"#format" "{1:s},{2:s}"
"en" "{1} must now {2} a map."
}
"MapSelectionPickSide"
{
"#format" "{1:s},{2:s}"
"en" "{1} must now pick a side to play on {2}."
}
"MapSelectionRemainingMaps"
{
"en" "Remaining maps:"
}
"MapSelectionCountdown"
{
"#format" "{1:s}"
"en" "Map selection commencing in {1}..."
}
"SurrenderCommandNotEnabled"
{
"en" "The surrender command is not enabled."
}
"SurrenderMinimumRoundDeficit"
{
"#format" "{1:d}"
"en" "You must be behind by at least {1} round(s) in order to surrender."
}
"SurrenderInitiated"
{
"#format" "{1:s},{2:d},{3:d}"
"en" "A vote to surrender was initiated by {1}. Your team must reach {2} votes within {3} seconds."
}
"SurrenderVoteStatus"
{
"#format" "{1:d},{2:d}"
"en" "{1} of {2} required surrender votes have been cast."
}
"SurrenderSuccessful"
{
"#format" "{1:s}"
"en" "{1} surrendered."
}
"SurrenderVoteFailed"
{
"en" "Not enough players on your team voted to surrender."
}
"SurrenderOnCooldown"
{
"#format" "{1:s}"
"en" "You must wait {1} to initiate a new vote to surrender."
}
"WinByForfeitAvailable"
{
"#format" "{1:s},{2:s},{3:s}"
"en" "{1} left the server. {2} can now type {3} to initiate a countdown to win as long as their team is full."
}
"WinByForfeitRequiresFullTeam"
{
"en" "You must have a full team in order to request or cancel a win by forfeit."
}
"WinByForfeitAlreadyRequested"
{
"en" "A request to win by forfeit is already pending."
}
"WinByForfeitCountdownStarted"
{
"#format" "{1:s},{2:s},{3:s},{4:s}"
"en" "{1} will win in {2} unless a player from {3} rejoins the game. This request can be canceled with {4}."
}
"WinByForfeitCountdownCanceled"
{
"#format" "{1:s}"
"en" "The request from {1} to win by forfeit was canceled."
}
"TeamForfeited"
{
"#format" "{1:s}"
"en" "{1} forfeited the series."
}
"AllPlayersLeftTieCountdown"
{
"#format" "{1:s}"
"en" "Both teams left the server. At least one player from each team must rejoin within {1} or the series will end in a tie."
}
"TieCountdownCanceled"
{
"en" "The countdown to a tie was canceled as both teams now have players."
}
}