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Cannot load meshes with D3D11 render system #9

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spookyboo opened this issue Apr 17, 2017 · 0 comments
Open

Cannot load meshes with D3D11 render system #9

spookyboo opened this issue Apr 17, 2017 · 0 comments

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@spookyboo
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spookyboo commented Apr 17, 2017

The following exception occurs when using the D3D11 render system (only in Release mode, not in Debug mode):
OGRE EXCEPTION(3:RenderingAPIException): Failure while waiting for a D3D11 Fence. Could be out of GPU memory. Update your video card drivers. If that doesn't help, contact the developers. in D3D11VaoManager::waitFor at C:\Users\Henry\Documents\Visual Studio 2015\Projects\ogre2.1\RenderSystems\Direct3D11\src\Vao\OgreD3D11VaoManager.cpp (line 1516)

Is this solved with commit 858c55c ?

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